Math FPCore C Fortran Java Python Julia MATLAB Wolfram TeX \[\frac{\cosh x \cdot \frac{y}{x}}{z}
\]
↓
\[\begin{array}{l}
t_0 := \frac{\cosh x \cdot \frac{y}{x}}{z}\\
t_1 := \frac{\frac{y}{z}}{x}\\
\mathbf{if}\;t_0 \leq -2000:\\
\;\;\;\;\cosh x \cdot t_1\\
\mathbf{elif}\;t_0 \leq 10^{+126}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\]
(FPCore (x y z) :precision binary64 (/ (* (cosh x) (/ y x)) z)) ↓
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* (cosh x) (/ y x)) z)) (t_1 (/ (/ y z) x)))
(if (<= t_0 -2000.0) (* (cosh x) t_1) (if (<= t_0 1e+126) t_0 t_1)))) double code(double x, double y, double z) {
return (cosh(x) * (y / x)) / z;
}
↓
double code(double x, double y, double z) {
double t_0 = (cosh(x) * (y / x)) / z;
double t_1 = (y / z) / x;
double tmp;
if (t_0 <= -2000.0) {
tmp = cosh(x) * t_1;
} else if (t_0 <= 1e+126) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cosh(x) * (y / x)) / z
end function
↓
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (cosh(x) * (y / x)) / z
t_1 = (y / z) / x
if (t_0 <= (-2000.0d0)) then
tmp = cosh(x) * t_1
else if (t_0 <= 1d+126) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
return (Math.cosh(x) * (y / x)) / z;
}
↓
public static double code(double x, double y, double z) {
double t_0 = (Math.cosh(x) * (y / x)) / z;
double t_1 = (y / z) / x;
double tmp;
if (t_0 <= -2000.0) {
tmp = Math.cosh(x) * t_1;
} else if (t_0 <= 1e+126) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z):
return (math.cosh(x) * (y / x)) / z
↓
def code(x, y, z):
t_0 = (math.cosh(x) * (y / x)) / z
t_1 = (y / z) / x
tmp = 0
if t_0 <= -2000.0:
tmp = math.cosh(x) * t_1
elif t_0 <= 1e+126:
tmp = t_0
else:
tmp = t_1
return tmp
function code(x, y, z)
return Float64(Float64(cosh(x) * Float64(y / x)) / z)
end
↓
function code(x, y, z)
t_0 = Float64(Float64(cosh(x) * Float64(y / x)) / z)
t_1 = Float64(Float64(y / z) / x)
tmp = 0.0
if (t_0 <= -2000.0)
tmp = Float64(cosh(x) * t_1);
elseif (t_0 <= 1e+126)
tmp = t_0;
else
tmp = t_1;
end
return tmp
end
function tmp = code(x, y, z)
tmp = (cosh(x) * (y / x)) / z;
end
↓
function tmp_2 = code(x, y, z)
t_0 = (cosh(x) * (y / x)) / z;
t_1 = (y / z) / x;
tmp = 0.0;
if (t_0 <= -2000.0)
tmp = cosh(x) * t_1;
elseif (t_0 <= 1e+126)
tmp = t_0;
else
tmp = t_1;
end
tmp_2 = tmp;
end
code[x_, y_, z_] := N[(N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
↓
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision]}, If[LessEqual[t$95$0, -2000.0], N[(N[Cosh[x], $MachinePrecision] * t$95$1), $MachinePrecision], If[LessEqual[t$95$0, 1e+126], t$95$0, t$95$1]]]]
\frac{\cosh x \cdot \frac{y}{x}}{z}
↓
\begin{array}{l}
t_0 := \frac{\cosh x \cdot \frac{y}{x}}{z}\\
t_1 := \frac{\frac{y}{z}}{x}\\
\mathbf{if}\;t_0 \leq -2000:\\
\;\;\;\;\cosh x \cdot t_1\\
\mathbf{elif}\;t_0 \leq 10^{+126}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
Alternatives Alternative 1 Accuracy 98.7% Cost 7113
\[\begin{array}{l}
\mathbf{if}\;z \leq -1.2 \cdot 10^{-15} \lor \neg \left(z \leq 2.7 \cdot 10^{-73}\right):\\
\;\;\;\;\cosh x \cdot \frac{y}{x \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z} \cdot \left(x \cdot 0.5 + \frac{1}{x}\right)\\
\end{array}
\]
Alternative 2 Accuracy 99.4% Cost 7113
\[\begin{array}{l}
\mathbf{if}\;z \leq -6.8 \cdot 10^{+33} \lor \neg \left(z \leq 5.8 \cdot 10^{-57}\right):\\
\;\;\;\;\cosh x \cdot \frac{y}{x \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\cosh x \cdot \frac{\frac{y}{z}}{x}\\
\end{array}
\]
Alternative 3 Accuracy 98.4% Cost 1097
\[\begin{array}{l}
\mathbf{if}\;z \leq -1.62 \cdot 10^{-13} \lor \neg \left(z \leq 8 \cdot 10^{-39}\right):\\
\;\;\;\;\frac{y}{x \cdot z} + 0.5 \cdot \frac{x \cdot y}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z} \cdot \left(x \cdot 0.5 + \frac{1}{x}\right)\\
\end{array}
\]
Alternative 4 Accuracy 98.4% Cost 1096
\[\begin{array}{l}
t_0 := \frac{y}{x \cdot z}\\
\mathbf{if}\;z \leq -2 \cdot 10^{-13}:\\
\;\;\;\;t_0 + \left(y \cdot 0.5\right) \cdot \left(x \cdot \frac{1}{z}\right)\\
\mathbf{elif}\;z \leq 8.9 \cdot 10^{-38}:\\
\;\;\;\;\frac{y}{z} \cdot \left(x \cdot 0.5 + \frac{1}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;t_0 + 0.5 \cdot \frac{x \cdot y}{z}\\
\end{array}
\]
Alternative 5 Accuracy 98.1% Cost 969
\[\begin{array}{l}
\mathbf{if}\;z \leq -4 \cdot 10^{+34} \lor \neg \left(z \leq 9.2 \cdot 10^{+28}\right):\\
\;\;\;\;\frac{y}{x \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z} \cdot \left(x \cdot 0.5 + \frac{1}{x}\right)\\
\end{array}
\]
Alternative 6 Accuracy 97.4% Cost 712
\[\begin{array}{l}
\mathbf{if}\;y \leq -3.5 \cdot 10^{-81}:\\
\;\;\;\;\frac{y}{x \cdot z}\\
\mathbf{elif}\;y \leq 1.2 \cdot 10^{-24}:\\
\;\;\;\;\frac{\frac{y}{x}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\frac{x \cdot z}{y}}\\
\end{array}
\]
Alternative 7 Accuracy 97.5% Cost 585
\[\begin{array}{l}
\mathbf{if}\;y \leq -3 \cdot 10^{-77} \lor \neg \left(y \leq 10^{-14}\right):\\
\;\;\;\;\frac{y}{x \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{x}}{z}\\
\end{array}
\]
Alternative 8 Accuracy 97.3% Cost 584
\[\begin{array}{l}
\mathbf{if}\;y \leq -8.5 \cdot 10^{-77}:\\
\;\;\;\;\frac{y}{x \cdot z}\\
\mathbf{elif}\;y \leq 9.8 \cdot 10^{-67}:\\
\;\;\;\;\frac{\frac{y}{x}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\end{array}
\]
Alternative 9 Accuracy 87.3% Cost 320
\[\frac{y}{x \cdot z}
\]