double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * (t - a))) / (y + (z * (b - y)));
}
↓
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = ((x * y) + (z * (t - a))) / (y + (z * (b - y)));
double t_2 = fma(z, (b - y), y);
double t_3 = (z * ((t - a) / t_2)) + (x * (y / t_2));
double t_4 = (a - t) / pow((b - y), 2.0);
double tmp;
if (t_1 <= -1e+286) {
tmp = t_3;
} else if (t_1 <= -4e-294) {
tmp = t_1;
} else if (t_1 <= 2e-180) {
tmp = ((y / z) * (x / (b - y))) + ((t / (b - y)) + (((y / z) * t_4) - (a / (b - y))));
} else if (t_1 <= 2e+302) {
tmp = t_1;
} else if (t_1 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = (((x * (y / (b - y))) + (y * t_4)) / z) + ((t - a) / (b - y));
}
return tmp;
}
function code(x, y, z, t, a, b)
return Float64(Float64(Float64(x * y) + Float64(z * Float64(t - a))) / Float64(y + Float64(z * Float64(b - y))))
end
↓
function code(x, y, z, t, a, b)
t_1 = Float64(Float64(Float64(x * y) + Float64(z * Float64(t - a))) / Float64(y + Float64(z * Float64(b - y))))
t_2 = fma(z, Float64(b - y), y)
t_3 = Float64(Float64(z * Float64(Float64(t - a) / t_2)) + Float64(x * Float64(y / t_2)))
t_4 = Float64(Float64(a - t) / (Float64(b - y) ^ 2.0))
tmp = 0.0
if (t_1 <= -1e+286)
tmp = t_3;
elseif (t_1 <= -4e-294)
tmp = t_1;
elseif (t_1 <= 2e-180)
tmp = Float64(Float64(Float64(y / z) * Float64(x / Float64(b - y))) + Float64(Float64(t / Float64(b - y)) + Float64(Float64(Float64(y / z) * t_4) - Float64(a / Float64(b - y)))));
elseif (t_1 <= 2e+302)
tmp = t_1;
elseif (t_1 <= Inf)
tmp = t_3;
else
tmp = Float64(Float64(Float64(Float64(x * Float64(y / Float64(b - y))) + Float64(y * t_4)) / z) + Float64(Float64(t - a) / Float64(b - y)));
end
return tmp
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * N[(t - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(y + N[(z * N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
↓
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(x * y), $MachinePrecision] + N[(z * N[(t - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(y + N[(z * N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(z * N[(b - y), $MachinePrecision] + y), $MachinePrecision]}, Block[{t$95$3 = N[(N[(z * N[(N[(t - a), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] + N[(x * N[(y / t$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(a - t), $MachinePrecision] / N[Power[N[(b - y), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+286], t$95$3, If[LessEqual[t$95$1, -4e-294], t$95$1, If[LessEqual[t$95$1, 2e-180], N[(N[(N[(y / z), $MachinePrecision] * N[(x / N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(t / N[(b - y), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(y / z), $MachinePrecision] * t$95$4), $MachinePrecision] - N[(a / N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+302], t$95$1, If[LessEqual[t$95$1, Infinity], t$95$3, N[(N[(N[(N[(x * N[(y / N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(y * t$95$4), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision] + N[(N[(t - a), $MachinePrecision] / N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]]]