?

Average Accuracy: 100.0% → 100.0%
Time: 9.7s
Precision: binary64
Cost: 448

?

\[\frac{x - y}{z - y} \]
\[\frac{x - y}{z - y} \]
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\frac{x - y}{z - y}
\frac{x - y}{z - y}

Error?

Try it out?

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original100.0%
Target100.0%
Herbie100.0%
\[\frac{x}{z - y} - \frac{y}{z - y} \]

Derivation?

  1. Initial program 100.0%

    \[\frac{x - y}{z - y} \]
  2. Final simplification100.0%

    \[\leadsto \frac{x - y}{z - y} \]

Alternatives

Alternative 1
Accuracy74.1%
Cost850
\[\begin{array}{l} \mathbf{if}\;z \leq -7.2 \cdot 10^{+68} \lor \neg \left(z \leq 2.5 \cdot 10^{-105} \lor \neg \left(z \leq 3.8 \cdot 10^{-53}\right) \land z \leq 3.1 \cdot 10^{-10}\right):\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{else}:\\ \;\;\;\;\frac{y - x}{y}\\ \end{array} \]
Alternative 2
Accuracy59.7%
Cost720
\[\begin{array}{l} \mathbf{if}\;y \leq -7.4 \cdot 10^{+107}:\\ \;\;\;\;1\\ \mathbf{elif}\;y \leq -4.8 \cdot 10^{+67}:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;y \leq -3.3 \cdot 10^{+39}:\\ \;\;\;\;1\\ \mathbf{elif}\;y \leq 2.1 \cdot 10^{-40}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
Alternative 3
Accuracy75.2%
Cost585
\[\begin{array}{l} \mathbf{if}\;x \leq -1.75 \cdot 10^{+22} \lor \neg \left(x \leq 2.6 \cdot 10^{-62}\right):\\ \;\;\;\;\frac{x}{z - y}\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{y - z}\\ \end{array} \]
Alternative 4
Accuracy67.5%
Cost584
\[\begin{array}{l} \mathbf{if}\;y \leq -2.25 \cdot 10^{+166}:\\ \;\;\;\;1\\ \mathbf{elif}\;y \leq 2.3 \cdot 10^{+58}:\\ \;\;\;\;\frac{x}{z - y}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
Alternative 5
Accuracy60.6%
Cost456
\[\begin{array}{l} \mathbf{if}\;y \leq -4.6 \cdot 10^{+40}:\\ \;\;\;\;1\\ \mathbf{elif}\;y \leq 2.8 \cdot 10^{-36}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
Alternative 6
Accuracy35.7%
Cost64
\[1 \]

Error

Reproduce?

herbie shell --seed 2023135 
(FPCore (x y z)
  :name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
  :precision binary64

  :herbie-target
  (- (/ x (- z y)) (/ y (- z y)))

  (/ (- x y) (- z y)))