| Alternative 1 | |
|---|---|
| Accuracy | 94.5% |
| Cost | 713 |
\[\begin{array}{l}
\mathbf{if}\;y \leq 1.18 \cdot 10^{+219} \lor \neg \left(y \leq 4.8 \cdot 10^{+277}\right):\\
\;\;\;\;x \cdot \frac{y + z}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{z}\\
\end{array}
\]
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* x (+ y z)) z)) (t_1 (* x (/ (+ y z) z))))
(if (<= t_0 (- INFINITY))
t_1
(if (<= t_0 -2e+80)
t_0
(if (<= t_0 2e-81) (/ x (/ z (+ y z))) (if (<= t_0 2e+305) t_0 t_1))))))double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
double code(double x, double y, double z) {
double t_0 = (x * (y + z)) / z;
double t_1 = x * ((y + z) / z);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_0 <= -2e+80) {
tmp = t_0;
} else if (t_0 <= 2e-81) {
tmp = x / (z / (y + z));
} else if (t_0 <= 2e+305) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
public static double code(double x, double y, double z) {
double t_0 = (x * (y + z)) / z;
double t_1 = x * ((y + z) / z);
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_0 <= -2e+80) {
tmp = t_0;
} else if (t_0 <= 2e-81) {
tmp = x / (z / (y + z));
} else if (t_0 <= 2e+305) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): return (x * (y + z)) / z
def code(x, y, z): t_0 = (x * (y + z)) / z t_1 = x * ((y + z) / z) tmp = 0 if t_0 <= -math.inf: tmp = t_1 elif t_0 <= -2e+80: tmp = t_0 elif t_0 <= 2e-81: tmp = x / (z / (y + z)) elif t_0 <= 2e+305: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function code(x, y, z) t_0 = Float64(Float64(x * Float64(y + z)) / z) t_1 = Float64(x * Float64(Float64(y + z) / z)) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = t_1; elseif (t_0 <= -2e+80) tmp = t_0; elseif (t_0 <= 2e-81) tmp = Float64(x / Float64(z / Float64(y + z))); elseif (t_0 <= 2e+305) tmp = t_0; else tmp = t_1; end return tmp end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
function tmp_2 = code(x, y, z) t_0 = (x * (y + z)) / z; t_1 = x * ((y + z) / z); tmp = 0.0; if (t_0 <= -Inf) tmp = t_1; elseif (t_0 <= -2e+80) tmp = t_0; elseif (t_0 <= 2e-81) tmp = x / (z / (y + z)); elseif (t_0 <= 2e+305) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(N[(y + z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], t$95$1, If[LessEqual[t$95$0, -2e+80], t$95$0, If[LessEqual[t$95$0, 2e-81], N[(x / N[(z / N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2e+305], t$95$0, t$95$1]]]]]]
\frac{x \cdot \left(y + z\right)}{z}
\begin{array}{l}
t_0 := \frac{x \cdot \left(y + z\right)}{z}\\
t_1 := x \cdot \frac{y + z}{z}\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 \leq -2 \cdot 10^{+80}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_0 \leq 2 \cdot 10^{-81}:\\
\;\;\;\;\frac{x}{\frac{z}{y + z}}\\
\mathbf{elif}\;t_0 \leq 2 \cdot 10^{+305}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
Results
| Original | 81.0% |
|---|---|
| Target | 95.3% |
| Herbie | 99.5% |
if (/.f64 (*.f64 x (+.f64 y z)) z) < -inf.0 or 1.9999999999999999e305 < (/.f64 (*.f64 x (+.f64 y z)) z) Initial program 0.7%
Simplified99.7%
[Start]0.7 | \[ \frac{x \cdot \left(y + z\right)}{z}
\] |
|---|---|
associate-*r/ [<=]99.7 | \[ \color{blue}{x \cdot \frac{y + z}{z}}
\] |
if -inf.0 < (/.f64 (*.f64 x (+.f64 y z)) z) < -2e80 or 1.9999999999999999e-81 < (/.f64 (*.f64 x (+.f64 y z)) z) < 1.9999999999999999e305Initial program 99.6%
if -2e80 < (/.f64 (*.f64 x (+.f64 y z)) z) < 1.9999999999999999e-81Initial program 90.4%
Simplified99.3%
[Start]90.4 | \[ \frac{x \cdot \left(y + z\right)}{z}
\] |
|---|---|
associate-/l* [=>]99.3 | \[ \color{blue}{\frac{x}{\frac{z}{y + z}}}
\] |
Final simplification99.5%
| Alternative 1 | |
|---|---|
| Accuracy | 94.5% |
| Cost | 713 |
| Alternative 2 | |
|---|---|
| Accuracy | 94.9% |
| Cost | 713 |
| Alternative 3 | |
|---|---|
| Accuracy | 95.3% |
| Cost | 712 |
| Alternative 4 | |
|---|---|
| Accuracy | 71.1% |
| Cost | 585 |
| Alternative 5 | |
|---|---|
| Accuracy | 70.6% |
| Cost | 584 |
| Alternative 6 | |
|---|---|
| Accuracy | 70.8% |
| Cost | 584 |
| Alternative 7 | |
|---|---|
| Accuracy | 60.4% |
| Cost | 64 |
herbie shell --seed 2023133
(FPCore (x y z)
:name "Numeric.SpecFunctions:choose from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(/ x (/ z (+ y z)))
(/ (* x (+ y z)) z))