(FPCore (x y) :precision binary64 (/ (- x y) x))
(FPCore (x y) :precision binary64 (- 1.0 (/ y x)))
double code(double x, double y) {
return (x - y) / x;
}
double code(double x, double y) {
return 1.0 - (y / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / x
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (y / x)
end function
public static double code(double x, double y) {
return (x - y) / x;
}
public static double code(double x, double y) {
return 1.0 - (y / x);
}
def code(x, y): return (x - y) / x
def code(x, y): return 1.0 - (y / x)
function code(x, y) return Float64(Float64(x - y) / x) end
function code(x, y) return Float64(1.0 - Float64(y / x)) end
function tmp = code(x, y) tmp = (x - y) / x; end
function tmp = code(x, y) tmp = 1.0 - (y / x); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision]
code[x_, y_] := N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]
\frac{x - y}{x}
1 - \frac{y}{x}
Results
| Original | 100.0% |
|---|---|
| Target | 100.0% |
| Herbie | 100.0% |
Initial program 100.0%
Simplified100.0%
[Start]100.0 | \[ \frac{x - y}{x}
\] |
|---|---|
div-sub [=>]100.0 | \[ \color{blue}{\frac{x}{x} - \frac{y}{x}}
\] |
*-inverses [=>]100.0 | \[ \color{blue}{1} - \frac{y}{x}
\] |
Final simplification100.0%
herbie shell --seed 2023129
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, E"
:precision binary64
:herbie-target
(- 1.0 (/ y x))
(/ (- x y) x))