| Alternative 1 | |
|---|---|
| Accuracy | 90.3% |
| Cost | 585 |
\[\begin{array}{l}
\mathbf{if}\;z \leq -5.5 \cdot 10^{-100} \lor \neg \left(z \leq 3.25 \cdot 10^{-254}\right):\\
\;\;\;\;y \cdot \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{z}\\
\end{array}
\]
(FPCore (x y z) :precision binary64 (/ (* x y) z))
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (/ y z))) (t_1 (/ (* x y) z)))
(if (<= (* x y) -5e+300)
t_0
(if (<= (* x y) -2e-80)
t_1
(if (<= (* x y) 5e-142)
(/ y (/ z x))
(if (<= (* x y) 4e+162) t_1 t_0))))))double code(double x, double y, double z) {
return (x * y) / z;
}
double code(double x, double y, double z) {
double t_0 = x * (y / z);
double t_1 = (x * y) / z;
double tmp;
if ((x * y) <= -5e+300) {
tmp = t_0;
} else if ((x * y) <= -2e-80) {
tmp = t_1;
} else if ((x * y) <= 5e-142) {
tmp = y / (z / x);
} else if ((x * y) <= 4e+162) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / z
end function
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (y / z)
t_1 = (x * y) / z
if ((x * y) <= (-5d+300)) then
tmp = t_0
else if ((x * y) <= (-2d-80)) then
tmp = t_1
else if ((x * y) <= 5d-142) then
tmp = y / (z / x)
else if ((x * y) <= 4d+162) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
return (x * y) / z;
}
public static double code(double x, double y, double z) {
double t_0 = x * (y / z);
double t_1 = (x * y) / z;
double tmp;
if ((x * y) <= -5e+300) {
tmp = t_0;
} else if ((x * y) <= -2e-80) {
tmp = t_1;
} else if ((x * y) <= 5e-142) {
tmp = y / (z / x);
} else if ((x * y) <= 4e+162) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): return (x * y) / z
def code(x, y, z): t_0 = x * (y / z) t_1 = (x * y) / z tmp = 0 if (x * y) <= -5e+300: tmp = t_0 elif (x * y) <= -2e-80: tmp = t_1 elif (x * y) <= 5e-142: tmp = y / (z / x) elif (x * y) <= 4e+162: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) return Float64(Float64(x * y) / z) end
function code(x, y, z) t_0 = Float64(x * Float64(y / z)) t_1 = Float64(Float64(x * y) / z) tmp = 0.0 if (Float64(x * y) <= -5e+300) tmp = t_0; elseif (Float64(x * y) <= -2e-80) tmp = t_1; elseif (Float64(x * y) <= 5e-142) tmp = Float64(y / Float64(z / x)); elseif (Float64(x * y) <= 4e+162) tmp = t_1; else tmp = t_0; end return tmp end
function tmp = code(x, y, z) tmp = (x * y) / z; end
function tmp_2 = code(x, y, z) t_0 = x * (y / z); t_1 = (x * y) / z; tmp = 0.0; if ((x * y) <= -5e+300) tmp = t_0; elseif ((x * y) <= -2e-80) tmp = t_1; elseif ((x * y) <= 5e-142) tmp = y / (z / x); elseif ((x * y) <= 4e+162) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -5e+300], t$95$0, If[LessEqual[N[(x * y), $MachinePrecision], -2e-80], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 5e-142], N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 4e+162], t$95$1, t$95$0]]]]]]
\frac{x \cdot y}{z}
\begin{array}{l}
t_0 := x \cdot \frac{y}{z}\\
t_1 := \frac{x \cdot y}{z}\\
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+300}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \cdot y \leq -2 \cdot 10^{-80}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-142}:\\
\;\;\;\;\frac{y}{\frac{z}{x}}\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+162}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
Results
| Original | 90.3% |
|---|---|
| Target | 90.3% |
| Herbie | 98.2% |
if (*.f64 x y) < -5.00000000000000026e300 or 3.9999999999999998e162 < (*.f64 x y) Initial program 52.4%
Simplified97.1%
[Start]52.4 | \[ \frac{x \cdot y}{z}
\] |
|---|---|
associate-*r/ [<=]97.1 | \[ \color{blue}{x \cdot \frac{y}{z}}
\] |
if -5.00000000000000026e300 < (*.f64 x y) < -1.99999999999999992e-80 or 5.0000000000000002e-142 < (*.f64 x y) < 3.9999999999999998e162Initial program 99.6%
if -1.99999999999999992e-80 < (*.f64 x y) < 5.0000000000000002e-142Initial program 88.9%
Simplified97.0%
[Start]88.9 | \[ \frac{x \cdot y}{z}
\] |
|---|---|
associate-*l/ [<=]97.0 | \[ \color{blue}{\frac{x}{z} \cdot y}
\] |
Applied egg-rr96.9%
Final simplification98.2%
| Alternative 1 | |
|---|---|
| Accuracy | 90.3% |
| Cost | 585 |
| Alternative 2 | |
|---|---|
| Accuracy | 90.4% |
| Cost | 585 |
| Alternative 3 | |
|---|---|
| Accuracy | 90.4% |
| Cost | 584 |
| Alternative 4 | |
|---|---|
| Accuracy | 90.4% |
| Cost | 320 |
herbie shell --seed 2023129
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:herbie-target
(if (< z -4.262230790519429e-138) (/ (* x y) z) (if (< z 1.7042130660650472e-164) (/ x (/ z y)) (* (/ x z) y)))
(/ (* x y) z))