?

Average Accuracy: 72.2% → 100.0%
Time: 7.2s
Precision: binary64
Cost: 6784

?

\[\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y \]
\[\mathsf{fma}\left(y, x, y \cdot \left(-z\right)\right) \]
(FPCore (x y z)
 :precision binary64
 (+ (- (- (* x y) (* y z)) (* y y)) (* y y)))
(FPCore (x y z) :precision binary64 (fma y x (* y (- z))))
double code(double x, double y, double z) {
	return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
double code(double x, double y, double z) {
	return fma(y, x, (y * -z));
}
function code(x, y, z)
	return Float64(Float64(Float64(Float64(x * y) - Float64(y * z)) - Float64(y * y)) + Float64(y * y))
end
function code(x, y, z)
	return fma(y, x, Float64(y * Float64(-z)))
end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(y * x + N[(y * (-z)), $MachinePrecision]), $MachinePrecision]
\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
\mathsf{fma}\left(y, x, y \cdot \left(-z\right)\right)

Error?

Target

Original72.2%
Target100.0%
Herbie100.0%
\[\left(x - z\right) \cdot y \]

Derivation?

  1. Initial program 72.2%

    \[\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y \]
  2. Applied egg-rr100.0%

    \[\leadsto \color{blue}{\mathsf{fma}\left(y, x, y \cdot \left(-z\right)\right)} \]
  3. Final simplification100.0%

    \[\leadsto \mathsf{fma}\left(y, x, y \cdot \left(-z\right)\right) \]

Alternatives

Alternative 1
Accuracy74.7%
Cost521
\[\begin{array}{l} \mathbf{if}\;z \leq -2.9 \cdot 10^{-90} \lor \neg \left(z \leq 9.2 \cdot 10^{+70}\right):\\ \;\;\;\;y \cdot \left(-z\right)\\ \mathbf{else}:\\ \;\;\;\;y \cdot x\\ \end{array} \]
Alternative 2
Accuracy100.0%
Cost448
\[y \cdot x - y \cdot z \]
Alternative 3
Accuracy100.0%
Cost320
\[y \cdot \left(x - z\right) \]
Alternative 4
Accuracy53.4%
Cost192
\[y \cdot x \]

Error

Reproduce?

herbie shell --seed 2023129 
(FPCore (x y z)
  :name "Linear.Quaternion:$c/ from linear-1.19.1.3, B"
  :precision binary64

  :herbie-target
  (* (- x z) y)

  (+ (- (- (* x y) (* y z)) (* y y)) (* y y)))