Math FPCore C Fortran Java Python Julia MATLAB Wolfram TeX \[\frac{\cosh x \cdot \frac{y}{x}}{z}
\]
↓
\[\begin{array}{l}
t_0 := \frac{\cosh x \cdot \frac{y}{x}}{z}\\
\mathbf{if}\;t_0 \leq -1 \cdot 10^{+109}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\mathbf{elif}\;t_0 \leq 10^{+23}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x}}{\frac{z}{y}}\\
\end{array}
\]
(FPCore (x y z) :precision binary64 (/ (* (cosh x) (/ y x)) z)) ↓
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* (cosh x) (/ y x)) z)))
(if (<= t_0 -1e+109)
(/ (/ y z) x)
(if (<= t_0 1e+23) t_0 (/ (/ 1.0 x) (/ z y)))))) double code(double x, double y, double z) {
return (cosh(x) * (y / x)) / z;
}
↓
double code(double x, double y, double z) {
double t_0 = (cosh(x) * (y / x)) / z;
double tmp;
if (t_0 <= -1e+109) {
tmp = (y / z) / x;
} else if (t_0 <= 1e+23) {
tmp = t_0;
} else {
tmp = (1.0 / x) / (z / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cosh(x) * (y / x)) / z
end function
↓
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (cosh(x) * (y / x)) / z
if (t_0 <= (-1d+109)) then
tmp = (y / z) / x
else if (t_0 <= 1d+23) then
tmp = t_0
else
tmp = (1.0d0 / x) / (z / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
return (Math.cosh(x) * (y / x)) / z;
}
↓
public static double code(double x, double y, double z) {
double t_0 = (Math.cosh(x) * (y / x)) / z;
double tmp;
if (t_0 <= -1e+109) {
tmp = (y / z) / x;
} else if (t_0 <= 1e+23) {
tmp = t_0;
} else {
tmp = (1.0 / x) / (z / y);
}
return tmp;
}
def code(x, y, z):
return (math.cosh(x) * (y / x)) / z
↓
def code(x, y, z):
t_0 = (math.cosh(x) * (y / x)) / z
tmp = 0
if t_0 <= -1e+109:
tmp = (y / z) / x
elif t_0 <= 1e+23:
tmp = t_0
else:
tmp = (1.0 / x) / (z / y)
return tmp
function code(x, y, z)
return Float64(Float64(cosh(x) * Float64(y / x)) / z)
end
↓
function code(x, y, z)
t_0 = Float64(Float64(cosh(x) * Float64(y / x)) / z)
tmp = 0.0
if (t_0 <= -1e+109)
tmp = Float64(Float64(y / z) / x);
elseif (t_0 <= 1e+23)
tmp = t_0;
else
tmp = Float64(Float64(1.0 / x) / Float64(z / y));
end
return tmp
end
function tmp = code(x, y, z)
tmp = (cosh(x) * (y / x)) / z;
end
↓
function tmp_2 = code(x, y, z)
t_0 = (cosh(x) * (y / x)) / z;
tmp = 0.0;
if (t_0 <= -1e+109)
tmp = (y / z) / x;
elseif (t_0 <= 1e+23)
tmp = t_0;
else
tmp = (1.0 / x) / (z / y);
end
tmp_2 = tmp;
end
code[x_, y_, z_] := N[(N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
↓
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+109], N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision], If[LessEqual[t$95$0, 1e+23], t$95$0, N[(N[(1.0 / x), $MachinePrecision] / N[(z / y), $MachinePrecision]), $MachinePrecision]]]]
\frac{\cosh x \cdot \frac{y}{x}}{z}
↓
\begin{array}{l}
t_0 := \frac{\cosh x \cdot \frac{y}{x}}{z}\\
\mathbf{if}\;t_0 \leq -1 \cdot 10^{+109}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\mathbf{elif}\;t_0 \leq 10^{+23}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x}}{\frac{z}{y}}\\
\end{array}
Alternatives Alternative 1 Accuracy 96.9% Cost 7113
\[\begin{array}{l}
\mathbf{if}\;z \leq -1.6 \cdot 10^{+186} \lor \neg \left(z \leq 1.2 \cdot 10^{-38}\right):\\
\;\;\;\;\frac{y}{x \cdot z} + 0.5 \cdot \frac{y}{\frac{z}{x}}\\
\mathbf{else}:\\
\;\;\;\;\cosh x \cdot \frac{\frac{y}{z}}{x}\\
\end{array}
\]
Alternative 2 Accuracy 97.3% Cost 7113
\[\begin{array}{l}
\mathbf{if}\;z \leq -1.6 \cdot 10^{+186} \lor \neg \left(z \leq 2 \cdot 10^{-31}\right):\\
\;\;\;\;y \cdot \frac{\cosh x}{x \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\cosh x \cdot \frac{\frac{y}{z}}{x}\\
\end{array}
\]
Alternative 3 Accuracy 97.1% Cost 7113
\[\begin{array}{l}
\mathbf{if}\;z \leq -1.6 \cdot 10^{+186} \lor \neg \left(z \leq 1.8 \cdot 10^{-64}\right):\\
\;\;\;\;y \cdot \frac{\frac{\cosh x}{z}}{x}\\
\mathbf{else}:\\
\;\;\;\;\cosh x \cdot \frac{\frac{y}{z}}{x}\\
\end{array}
\]
Alternative 4 Accuracy 96.5% Cost 969
\[\begin{array}{l}
\mathbf{if}\;z \leq -4.8 \cdot 10^{+156} \lor \neg \left(z \leq 1.42 \cdot 10^{+17}\right):\\
\;\;\;\;\frac{y}{x \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z} \cdot \left(\frac{1}{x} + x \cdot 0.5\right)\\
\end{array}
\]
Alternative 5 Accuracy 97.7% Cost 968
\[\begin{array}{l}
t_0 := \frac{1}{x} + x \cdot 0.5\\
\mathbf{if}\;y \leq -2 \cdot 10^{+14}:\\
\;\;\;\;\frac{y}{z} \cdot t_0\\
\mathbf{elif}\;y \leq 3 \cdot 10^{-63}:\\
\;\;\;\;\frac{y \cdot t_0}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\end{array}
\]
Alternative 6 Accuracy 97.8% Cost 968
\[\begin{array}{l}
\mathbf{if}\;y \leq -2 \cdot 10^{+14}:\\
\;\;\;\;\frac{y}{z} \cdot \left(\frac{1}{x} + x \cdot 0.5\right)\\
\mathbf{elif}\;y \leq 3 \cdot 10^{-63}:\\
\;\;\;\;\frac{\frac{y}{x} + 0.5 \cdot \left(x \cdot y\right)}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\end{array}
\]
Alternative 7 Accuracy 97.8% Cost 968
\[\begin{array}{l}
\mathbf{if}\;y \leq -5000:\\
\;\;\;\;\frac{y}{x \cdot z} + 0.5 \cdot \frac{y}{\frac{z}{x}}\\
\mathbf{elif}\;y \leq 3 \cdot 10^{-63}:\\
\;\;\;\;\frac{\frac{y}{x} + 0.5 \cdot \left(x \cdot y\right)}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\end{array}
\]
Alternative 8 Accuracy 97.4% Cost 585
\[\begin{array}{l}
\mathbf{if}\;z \leq -6 \cdot 10^{+40} \lor \neg \left(z \leq 5 \cdot 10^{-35}\right):\\
\;\;\;\;\frac{y}{x \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{x}}{z}\\
\end{array}
\]
Alternative 9 Accuracy 97.4% Cost 585
\[\begin{array}{l}
\mathbf{if}\;y \leq -35000000000000 \lor \neg \left(y \leq 3 \cdot 10^{-63}\right):\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{x}}{z}\\
\end{array}
\]
Alternative 10 Accuracy 87.6% Cost 320
\[\frac{y}{x \cdot z}
\]