?

Average Accuracy: 99.0% → 99.0%
Time: 11.5s
Precision: binary32
Cost: 6688

?

\[\left(\left(cosTheta_i > 0.9999 \land cosTheta_i \leq 1\right) \land \left(2.328306437 \cdot 10^{-10} \leq u1 \land u1 \leq 1\right)\right) \land \left(2.328306437 \cdot 10^{-10} \leq u2 \land u2 \leq 1\right)\]
\[\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right) \]
\[\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right) \]
(FPCore (cosTheta_i u1 u2)
 :precision binary32
 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
(FPCore (cosTheta_i u1 u2)
 :precision binary32
 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
	return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
float code(float cosTheta_i, float u1, float u2) {
	return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
    real(4), intent (in) :: costheta_i
    real(4), intent (in) :: u1
    real(4), intent (in) :: u2
    code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
real(4) function code(costheta_i, u1, u2)
    real(4), intent (in) :: costheta_i
    real(4), intent (in) :: u1
    real(4), intent (in) :: u2
    code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2)
	return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2)))
end
function code(cosTheta_i, u1, u2)
	return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2)))
end
function tmp = code(cosTheta_i, u1, u2)
	tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2));
end
function tmp = code(cosTheta_i, u1, u2)
	tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2));
end
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)

Error?

Try it out?

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation?

  1. Initial program 99.0%

    \[\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right) \]
  2. Final simplification99.0%

    \[\leadsto \sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right) \]

Alternatives

Alternative 1
Accuracy94.0%
Cost9892
\[\begin{array}{l} t_0 := \cos \left(6.28318530718 \cdot u2\right)\\ \mathbf{if}\;t_0 \leq 0.9861000180244446:\\ \;\;\;\;t_0 \cdot \sqrt{u1}\\ \mathbf{else}:\\ \;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + -19.739208802181317 \cdot \left(u2 \cdot u2\right)\right)\\ \end{array} \]
Alternative 2
Accuracy96.0%
Cost6820
\[\begin{array}{l} \mathbf{if}\;6.28318530718 \cdot u2 \leq 0.15000000596046448:\\ \;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + -19.739208802181317 \cdot \left(u2 \cdot u2\right)\right)\\ \mathbf{else}:\\ \;\;\;\;\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1 + u1 \cdot u1}\\ \end{array} \]
Alternative 3
Accuracy85.3%
Cost3616
\[\sqrt{\frac{u1}{1 - u1} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot -39.47841760436263\right)} \]
Alternative 4
Accuracy88.1%
Cost3616
\[\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + -19.739208802181317 \cdot \left(u2 \cdot u2\right)\right) \]
Alternative 5
Accuracy88.1%
Cost3616
\[\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + u2 \cdot \left(u2 \cdot -19.739208802181317\right)\right) \]
Alternative 6
Accuracy83.0%
Cost3556
\[\begin{array}{l} \mathbf{if}\;u2 \leq 0.0017999999690800905:\\ \;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\ \mathbf{else}:\\ \;\;\;\;\left(1 + -19.739208802181317 \cdot \left(u2 \cdot u2\right)\right) \cdot \sqrt{u1}\\ \end{array} \]
Alternative 7
Accuracy71.4%
Cost3360
\[\sqrt{u1 \cdot \left(u1 + 1\right)} \]
Alternative 8
Accuracy71.5%
Cost3360
\[\sqrt{u1 + u1 \cdot u1} \]
Alternative 9
Accuracy79.6%
Cost3360
\[\sqrt{\frac{u1}{1 - u1}} \]
Alternative 10
Accuracy63.2%
Cost3232
\[\sqrt{u1} \]

Error

Reproduce?

herbie shell --seed 2023129 
(FPCore (cosTheta_i u1 u2)
  :name "Trowbridge-Reitz Sample, near normal, slope_x"
  :precision binary32
  :pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
  (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))