\[\frac{a1 \cdot a2}{b1 \cdot b2}
\]
↓
\[\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;\frac{a2}{b1 \cdot \frac{b2}{a1}}\\
\mathbf{elif}\;t_0 \leq -2 \cdot 10^{-300} \lor \neg \left(t_0 \leq 0\right) \land t_0 \leq 2 \cdot 10^{+291}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{a1}{b1} \cdot \frac{a2}{b2}\\
\end{array}
\]
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
↓
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))))
(if (<= t_0 (- INFINITY))
(/ a2 (* b1 (/ b2 a1)))
(if (or (<= t_0 -2e-300) (and (not (<= t_0 0.0)) (<= t_0 2e+291)))
t_0
(* (/ a1 b1) (/ a2 b2))))))double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
↓
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = a2 / (b1 * (b2 / a1));
} else if ((t_0 <= -2e-300) || (!(t_0 <= 0.0) && (t_0 <= 2e+291))) {
tmp = t_0;
} else {
tmp = (a1 / b1) * (a2 / b2);
}
return tmp;
}
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
↓
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = a2 / (b1 * (b2 / a1));
} else if ((t_0 <= -2e-300) || (!(t_0 <= 0.0) && (t_0 <= 2e+291))) {
tmp = t_0;
} else {
tmp = (a1 / b1) * (a2 / b2);
}
return tmp;
}
def code(a1, a2, b1, b2):
return (a1 * a2) / (b1 * b2)
↓
def code(a1, a2, b1, b2):
t_0 = (a1 * a2) / (b1 * b2)
tmp = 0
if t_0 <= -math.inf:
tmp = a2 / (b1 * (b2 / a1))
elif (t_0 <= -2e-300) or (not (t_0 <= 0.0) and (t_0 <= 2e+291)):
tmp = t_0
else:
tmp = (a1 / b1) * (a2 / b2)
return tmp
function code(a1, a2, b1, b2)
return Float64(Float64(a1 * a2) / Float64(b1 * b2))
end
↓
function code(a1, a2, b1, b2)
t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2))
tmp = 0.0
if (t_0 <= Float64(-Inf))
tmp = Float64(a2 / Float64(b1 * Float64(b2 / a1)));
elseif ((t_0 <= -2e-300) || (!(t_0 <= 0.0) && (t_0 <= 2e+291)))
tmp = t_0;
else
tmp = Float64(Float64(a1 / b1) * Float64(a2 / b2));
end
return tmp
end
function tmp = code(a1, a2, b1, b2)
tmp = (a1 * a2) / (b1 * b2);
end
↓
function tmp_2 = code(a1, a2, b1, b2)
t_0 = (a1 * a2) / (b1 * b2);
tmp = 0.0;
if (t_0 <= -Inf)
tmp = a2 / (b1 * (b2 / a1));
elseif ((t_0 <= -2e-300) || (~((t_0 <= 0.0)) && (t_0 <= 2e+291)))
tmp = t_0;
else
tmp = (a1 / b1) * (a2 / b2);
end
tmp_2 = tmp;
end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
↓
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(a2 / N[(b1 * N[(b2 / a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[t$95$0, -2e-300], And[N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision], LessEqual[t$95$0, 2e+291]]], t$95$0, N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]]]]
\frac{a1 \cdot a2}{b1 \cdot b2}
↓
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;\frac{a2}{b1 \cdot \frac{b2}{a1}}\\
\mathbf{elif}\;t_0 \leq -2 \cdot 10^{-300} \lor \neg \left(t_0 \leq 0\right) \land t_0 \leq 2 \cdot 10^{+291}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{a1}{b1} \cdot \frac{a2}{b2}\\
\end{array}