\[\left(-1000000000 \leq x \land x \leq 1000000000\right) \land \left(-1 \leq \varepsilon \land \varepsilon \leq 1\right)\]
\[{\left(x + \varepsilon\right)}^{2} - {x}^{2}
\]
↓
\[\varepsilon \cdot \varepsilon + \left(2 \cdot x\right) \cdot \varepsilon
\]
(FPCore (x eps) :precision binary64 (- (pow (+ x eps) 2.0) (pow x 2.0)))
↓
(FPCore (x eps) :precision binary64 (+ (* eps eps) (* (* 2.0 x) eps)))
double code(double x, double eps) {
return pow((x + eps), 2.0) - pow(x, 2.0);
}
↓
double code(double x, double eps) {
return (eps * eps) + ((2.0 * x) * eps);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = ((x + eps) ** 2.0d0) - (x ** 2.0d0)
end function
↓
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (eps * eps) + ((2.0d0 * x) * eps)
end function
public static double code(double x, double eps) {
return Math.pow((x + eps), 2.0) - Math.pow(x, 2.0);
}
↓
public static double code(double x, double eps) {
return (eps * eps) + ((2.0 * x) * eps);
}
def code(x, eps):
return math.pow((x + eps), 2.0) - math.pow(x, 2.0)
↓
def code(x, eps):
return (eps * eps) + ((2.0 * x) * eps)
function code(x, eps)
return Float64((Float64(x + eps) ^ 2.0) - (x ^ 2.0))
end
↓
function code(x, eps)
return Float64(Float64(eps * eps) + Float64(Float64(2.0 * x) * eps))
end
function tmp = code(x, eps)
tmp = ((x + eps) ^ 2.0) - (x ^ 2.0);
end
↓
function tmp = code(x, eps)
tmp = (eps * eps) + ((2.0 * x) * eps);
end
code[x_, eps_] := N[(N[Power[N[(x + eps), $MachinePrecision], 2.0], $MachinePrecision] - N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]
↓
code[x_, eps_] := N[(N[(eps * eps), $MachinePrecision] + N[(N[(2.0 * x), $MachinePrecision] * eps), $MachinePrecision]), $MachinePrecision]
{\left(x + \varepsilon\right)}^{2} - {x}^{2}
↓
\varepsilon \cdot \varepsilon + \left(2 \cdot x\right) \cdot \varepsilon