| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 7360 |
\[\left(1 - v \cdot v\right) \cdot \left(0.25 \cdot \sqrt{2 + \left(v \cdot v\right) \cdot -6}\right)
\]
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
(FPCore (v) :precision binary64 (/ (- 1.0 (* v v)) (/ 4.0 (sqrt (* 2.0 (+ 1.0 (* v (* v -3.0))))))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
double code(double v) {
return (1.0 - (v * v)) / (4.0 / sqrt((2.0 * (1.0 + (v * (v * -3.0))))));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
real(8) function code(v)
real(8), intent (in) :: v
code = (1.0d0 - (v * v)) / (4.0d0 / sqrt((2.0d0 * (1.0d0 + (v * (v * (-3.0d0)))))))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
public static double code(double v) {
return (1.0 - (v * v)) / (4.0 / Math.sqrt((2.0 * (1.0 + (v * (v * -3.0))))));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
def code(v): return (1.0 - (v * v)) / (4.0 / math.sqrt((2.0 * (1.0 + (v * (v * -3.0))))))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function code(v) return Float64(Float64(1.0 - Float64(v * v)) / Float64(4.0 / sqrt(Float64(2.0 * Float64(1.0 + Float64(v * Float64(v * -3.0))))))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
function tmp = code(v) tmp = (1.0 - (v * v)) / (4.0 / sqrt((2.0 * (1.0 + (v * (v * -3.0)))))); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[v_] := N[(N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision] / N[(4.0 / N[Sqrt[N[(2.0 * N[(1.0 + N[(v * N[(v * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\frac{1 - v \cdot v}{\frac{4}{\sqrt{2 \cdot \left(1 + v \cdot \left(v \cdot -3\right)\right)}}}
Results
Initial program 100.0%
Applied egg-rr100.0%
Final simplification100.0%
| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 7360 |
| Alternative 2 | |
|---|---|
| Accuracy | 99.5% |
| Cost | 6976 |
| Alternative 3 | |
|---|---|
| Accuracy | 99.0% |
| Cost | 6848 |
| Alternative 4 | |
|---|---|
| Accuracy | 99.0% |
| Cost | 6464 |
herbie shell --seed 2023122
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))