(FPCore (a b c)
:precision binary64
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
↓
(FPCore (a b c)
:precision binary64
(if (<= b -4.15e+139)
(/ (- b) a)
(if (<= b 4.7e-33)
(/ (- (sqrt (- (* b b) (* (* a 4.0) c))) b) (* a 2.0))
(/ (- c) b))))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
↓
double code(double a, double b, double c) {
double tmp;
if (b <= -4.15e+139) {
tmp = -b / a;
} else if (b <= 4.7e-33) {
tmp = (sqrt(((b * b) - ((a * 4.0) * c))) - b) / (a * 2.0);
} else {
tmp = -c / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
↓
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= (-4.15d+139)) then
tmp = -b / a
else if (b <= 4.7d-33) then
tmp = (sqrt(((b * b) - ((a * 4.0d0) * c))) - b) / (a * 2.0d0)
else
tmp = -c / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
↓
public static double code(double a, double b, double c) {
double tmp;
if (b <= -4.15e+139) {
tmp = -b / a;
} else if (b <= 4.7e-33) {
tmp = (Math.sqrt(((b * b) - ((a * 4.0) * c))) - b) / (a * 2.0);
} else {
tmp = -c / b;
}
return tmp;
}
def code(a, b, c):
return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
↓
def code(a, b, c):
tmp = 0
if b <= -4.15e+139:
tmp = -b / a
elif b <= 4.7e-33:
tmp = (math.sqrt(((b * b) - ((a * 4.0) * c))) - b) / (a * 2.0)
else:
tmp = -c / b
return tmp
function code(a, b, c)
return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a))
end
↓
function code(a, b, c)
tmp = 0.0
if (b <= -4.15e+139)
tmp = Float64(Float64(-b) / a);
elseif (b <= 4.7e-33)
tmp = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(a * 4.0) * c))) - b) / Float64(a * 2.0));
else
tmp = Float64(Float64(-c) / b);
end
return tmp
end
function tmp = code(a, b, c)
tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
end
↓
function tmp_2 = code(a, b, c)
tmp = 0.0;
if (b <= -4.15e+139)
tmp = -b / a;
elseif (b <= 4.7e-33)
tmp = (sqrt(((b * b) - ((a * 4.0) * c))) - b) / (a * 2.0);
else
tmp = -c / b;
end
tmp_2 = tmp;
end
herbie shell --seed 2023122
(FPCore (a b c)
:name "Quadratic roots, full range"
:precision binary64
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))