real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (sin(y) / y)) / z
end function
↓
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = sin(y) / y
if ((z <= (-3.9d+155)) .or. (.not. (z <= 2200000.0d0))) then
tmp = (x * t_0) / z
else
tmp = x / (z / t_0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
return (x * (Math.sin(y) / y)) / z;
}
↓
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) / y;
double tmp;
if ((z <= -3.9e+155) || !(z <= 2200000.0)) {
tmp = (x * t_0) / z;
} else {
tmp = x / (z / t_0);
}
return tmp;
}
def code(x, y, z):
return (x * (math.sin(y) / y)) / z
↓
def code(x, y, z):
t_0 = math.sin(y) / y
tmp = 0
if (z <= -3.9e+155) or not (z <= 2200000.0):
tmp = (x * t_0) / z
else:
tmp = x / (z / t_0)
return tmp
function code(x, y, z)
return Float64(Float64(x * Float64(sin(y) / y)) / z)
end
↓
function code(x, y, z)
t_0 = Float64(sin(y) / y)
tmp = 0.0
if ((z <= -3.9e+155) || !(z <= 2200000.0))
tmp = Float64(Float64(x * t_0) / z);
else
tmp = Float64(x / Float64(z / t_0));
end
return tmp
end
function tmp = code(x, y, z)
tmp = (x * (sin(y) / y)) / z;
end
↓
function tmp_2 = code(x, y, z)
t_0 = sin(y) / y;
tmp = 0.0;
if ((z <= -3.9e+155) || ~((z <= 2200000.0)))
tmp = (x * t_0) / z;
else
tmp = x / (z / t_0);
end
tmp_2 = tmp;
end
herbie shell --seed 2023122
(FPCore (x y z)
:name "Linear.Quaternion:$ctanh from linear-1.19.1.3"
:precision binary64
:herbie-target
(if (< z -4.2173720203427147e-29) (/ (* x (/ 1.0 (/ y (sin y)))) z) (if (< z 4.446702369113811e+64) (/ x (* z (/ y (sin y)))) (/ (* x (/ 1.0 (/ y (sin y)))) z)))
(/ (* x (/ (sin y) y)) z))