\[ \begin{array}{c}[x, y] = \mathsf{sort}([x, y])\\ \end{array} \]
Math FPCore C Java Python Julia MATLAB Wolfram TeX \[x \cdot \frac{\frac{y}{z} \cdot t}{t}
\]
↓
\[\begin{array}{l}
t_1 := \frac{y \cdot x}{z}\\
\mathbf{if}\;\frac{y}{z} \leq -\infty:\\
\;\;\;\;t_1\\
\mathbf{elif}\;\frac{y}{z} \leq -1 \cdot 10^{-232}:\\
\;\;\;\;\frac{y}{z} \cdot x\\
\mathbf{elif}\;\frac{y}{z} \leq 0:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{z}{y}}\\
\end{array}
\]
(FPCore (x y z t) :precision binary64 (* x (/ (* (/ y z) t) t))) ↓
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* y x) z)))
(if (<= (/ y z) (- INFINITY))
t_1
(if (<= (/ y z) -1e-232)
(* (/ y z) x)
(if (<= (/ y z) 0.0) t_1 (/ x (/ z y))))))) double code(double x, double y, double z, double t) {
return x * (((y / z) * t) / t);
}
↓
double code(double x, double y, double z, double t) {
double t_1 = (y * x) / z;
double tmp;
if ((y / z) <= -((double) INFINITY)) {
tmp = t_1;
} else if ((y / z) <= -1e-232) {
tmp = (y / z) * x;
} else if ((y / z) <= 0.0) {
tmp = t_1;
} else {
tmp = x / (z / y);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
return x * (((y / z) * t) / t);
}
↓
public static double code(double x, double y, double z, double t) {
double t_1 = (y * x) / z;
double tmp;
if ((y / z) <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if ((y / z) <= -1e-232) {
tmp = (y / z) * x;
} else if ((y / z) <= 0.0) {
tmp = t_1;
} else {
tmp = x / (z / y);
}
return tmp;
}
def code(x, y, z, t):
return x * (((y / z) * t) / t)
↓
def code(x, y, z, t):
t_1 = (y * x) / z
tmp = 0
if (y / z) <= -math.inf:
tmp = t_1
elif (y / z) <= -1e-232:
tmp = (y / z) * x
elif (y / z) <= 0.0:
tmp = t_1
else:
tmp = x / (z / y)
return tmp
function code(x, y, z, t)
return Float64(x * Float64(Float64(Float64(y / z) * t) / t))
end
↓
function code(x, y, z, t)
t_1 = Float64(Float64(y * x) / z)
tmp = 0.0
if (Float64(y / z) <= Float64(-Inf))
tmp = t_1;
elseif (Float64(y / z) <= -1e-232)
tmp = Float64(Float64(y / z) * x);
elseif (Float64(y / z) <= 0.0)
tmp = t_1;
else
tmp = Float64(x / Float64(z / y));
end
return tmp
end
function tmp = code(x, y, z, t)
tmp = x * (((y / z) * t) / t);
end
↓
function tmp_2 = code(x, y, z, t)
t_1 = (y * x) / z;
tmp = 0.0;
if ((y / z) <= -Inf)
tmp = t_1;
elseif ((y / z) <= -1e-232)
tmp = (y / z) * x;
elseif ((y / z) <= 0.0)
tmp = t_1;
else
tmp = x / (z / y);
end
tmp_2 = tmp;
end
code[x_, y_, z_, t_] := N[(x * N[(N[(N[(y / z), $MachinePrecision] * t), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]
↓
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y * x), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[N[(y / z), $MachinePrecision], (-Infinity)], t$95$1, If[LessEqual[N[(y / z), $MachinePrecision], -1e-232], N[(N[(y / z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(y / z), $MachinePrecision], 0.0], t$95$1, N[(x / N[(z / y), $MachinePrecision]), $MachinePrecision]]]]]
x \cdot \frac{\frac{y}{z} \cdot t}{t}
↓
\begin{array}{l}
t_1 := \frac{y \cdot x}{z}\\
\mathbf{if}\;\frac{y}{z} \leq -\infty:\\
\;\;\;\;t_1\\
\mathbf{elif}\;\frac{y}{z} \leq -1 \cdot 10^{-232}:\\
\;\;\;\;\frac{y}{z} \cdot x\\
\mathbf{elif}\;\frac{y}{z} \leq 0:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{z}{y}}\\
\end{array}