(FPCore (x y z t a) :precision binary64 (- x (/ (* y (- z t)) a)))
↓
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (+ x (/ (* y (- t z)) a))))
(if (<= t_1 -2e+124)
(+ x (/ (- t z) (/ a y)))
(if (<= t_1 1e+258) t_1 (+ x (* (/ y a) (- t z)))))))
double code(double x, double y, double z, double t, double a) {
return x - ((y * (z - t)) / a);
}
↓
double code(double x, double y, double z, double t, double a) {
double t_1 = x + ((y * (t - z)) / a);
double tmp;
if (t_1 <= -2e+124) {
tmp = x + ((t - z) / (a / y));
} else if (t_1 <= 1e+258) {
tmp = t_1;
} else {
tmp = x + ((y / a) * (t - z));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x - ((y * (z - t)) / a)
end function
↓
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x + ((y * (t - z)) / a)
if (t_1 <= (-2d+124)) then
tmp = x + ((t - z) / (a / y))
else if (t_1 <= 1d+258) then
tmp = t_1
else
tmp = x + ((y / a) * (t - z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
return x - ((y * (z - t)) / a);
}
↓
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x + ((y * (t - z)) / a);
double tmp;
if (t_1 <= -2e+124) {
tmp = x + ((t - z) / (a / y));
} else if (t_1 <= 1e+258) {
tmp = t_1;
} else {
tmp = x + ((y / a) * (t - z));
}
return tmp;
}
def code(x, y, z, t, a):
return x - ((y * (z - t)) / a)
↓
def code(x, y, z, t, a):
t_1 = x + ((y * (t - z)) / a)
tmp = 0
if t_1 <= -2e+124:
tmp = x + ((t - z) / (a / y))
elif t_1 <= 1e+258:
tmp = t_1
else:
tmp = x + ((y / a) * (t - z))
return tmp
function code(x, y, z, t, a)
return Float64(x - Float64(Float64(y * Float64(z - t)) / a))
end
↓
function code(x, y, z, t, a)
t_1 = Float64(x + Float64(Float64(y * Float64(t - z)) / a))
tmp = 0.0
if (t_1 <= -2e+124)
tmp = Float64(x + Float64(Float64(t - z) / Float64(a / y)));
elseif (t_1 <= 1e+258)
tmp = t_1;
else
tmp = Float64(x + Float64(Float64(y / a) * Float64(t - z)));
end
return tmp
end
function tmp = code(x, y, z, t, a)
tmp = x - ((y * (z - t)) / a);
end
↓
function tmp_2 = code(x, y, z, t, a)
t_1 = x + ((y * (t - z)) / a);
tmp = 0.0;
if (t_1 <= -2e+124)
tmp = x + ((t - z) / (a / y));
elseif (t_1 <= 1e+258)
tmp = t_1;
else
tmp = x + ((y / a) * (t - z));
end
tmp_2 = tmp;
end
herbie shell --seed 2023121
(FPCore (x y z t a)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, F"
:precision binary64
:herbie-target
(if (< y -1.0761266216389975e-10) (- x (/ 1.0 (/ (/ a (- z t)) y))) (if (< y 2.894426862792089e-49) (- x (/ (* y (- z t)) a)) (- x (/ y (/ a (- z t))))))
(- x (/ (* y (- z t)) a)))