\[ \begin{array}{c}[x, y] = \mathsf{sort}([x, y])\\ \end{array} \]
\[x \cdot \frac{\frac{y}{z} \cdot t}{t}
\]
↓
\[\begin{array}{l}
t_1 := \frac{y}{z} \cdot x\\
t_2 := y \cdot \frac{x}{z}\\
\mathbf{if}\;\frac{y}{z} \leq -\infty:\\
\;\;\;\;t_2\\
\mathbf{elif}\;\frac{y}{z} \leq -1 \cdot 10^{-147}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;\frac{y}{z} \leq 2 \cdot 10^{-316}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;\frac{y}{z} \leq 2 \cdot 10^{+185}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot x}{z}\\
\end{array}
\]
(FPCore (x y z t) :precision binary64 (* x (/ (* (/ y z) t) t)))
↓
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ y z) x)) (t_2 (* y (/ x z))))
(if (<= (/ y z) (- INFINITY))
t_2
(if (<= (/ y z) -1e-147)
t_1
(if (<= (/ y z) 2e-316)
t_2
(if (<= (/ y z) 2e+185) t_1 (/ (* y x) z)))))))double code(double x, double y, double z, double t) {
return x * (((y / z) * t) / t);
}
↓
double code(double x, double y, double z, double t) {
double t_1 = (y / z) * x;
double t_2 = y * (x / z);
double tmp;
if ((y / z) <= -((double) INFINITY)) {
tmp = t_2;
} else if ((y / z) <= -1e-147) {
tmp = t_1;
} else if ((y / z) <= 2e-316) {
tmp = t_2;
} else if ((y / z) <= 2e+185) {
tmp = t_1;
} else {
tmp = (y * x) / z;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
return x * (((y / z) * t) / t);
}
↓
public static double code(double x, double y, double z, double t) {
double t_1 = (y / z) * x;
double t_2 = y * (x / z);
double tmp;
if ((y / z) <= -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if ((y / z) <= -1e-147) {
tmp = t_1;
} else if ((y / z) <= 2e-316) {
tmp = t_2;
} else if ((y / z) <= 2e+185) {
tmp = t_1;
} else {
tmp = (y * x) / z;
}
return tmp;
}
def code(x, y, z, t):
return x * (((y / z) * t) / t)
↓
def code(x, y, z, t):
t_1 = (y / z) * x
t_2 = y * (x / z)
tmp = 0
if (y / z) <= -math.inf:
tmp = t_2
elif (y / z) <= -1e-147:
tmp = t_1
elif (y / z) <= 2e-316:
tmp = t_2
elif (y / z) <= 2e+185:
tmp = t_1
else:
tmp = (y * x) / z
return tmp
function code(x, y, z, t)
return Float64(x * Float64(Float64(Float64(y / z) * t) / t))
end
↓
function code(x, y, z, t)
t_1 = Float64(Float64(y / z) * x)
t_2 = Float64(y * Float64(x / z))
tmp = 0.0
if (Float64(y / z) <= Float64(-Inf))
tmp = t_2;
elseif (Float64(y / z) <= -1e-147)
tmp = t_1;
elseif (Float64(y / z) <= 2e-316)
tmp = t_2;
elseif (Float64(y / z) <= 2e+185)
tmp = t_1;
else
tmp = Float64(Float64(y * x) / z);
end
return tmp
end
function tmp = code(x, y, z, t)
tmp = x * (((y / z) * t) / t);
end
↓
function tmp_2 = code(x, y, z, t)
t_1 = (y / z) * x;
t_2 = y * (x / z);
tmp = 0.0;
if ((y / z) <= -Inf)
tmp = t_2;
elseif ((y / z) <= -1e-147)
tmp = t_1;
elseif ((y / z) <= 2e-316)
tmp = t_2;
elseif ((y / z) <= 2e+185)
tmp = t_1;
else
tmp = (y * x) / z;
end
tmp_2 = tmp;
end
code[x_, y_, z_, t_] := N[(x * N[(N[(N[(y / z), $MachinePrecision] * t), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]
↓
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y / z), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(y / z), $MachinePrecision], (-Infinity)], t$95$2, If[LessEqual[N[(y / z), $MachinePrecision], -1e-147], t$95$1, If[LessEqual[N[(y / z), $MachinePrecision], 2e-316], t$95$2, If[LessEqual[N[(y / z), $MachinePrecision], 2e+185], t$95$1, N[(N[(y * x), $MachinePrecision] / z), $MachinePrecision]]]]]]]
x \cdot \frac{\frac{y}{z} \cdot t}{t}
↓
\begin{array}{l}
t_1 := \frac{y}{z} \cdot x\\
t_2 := y \cdot \frac{x}{z}\\
\mathbf{if}\;\frac{y}{z} \leq -\infty:\\
\;\;\;\;t_2\\
\mathbf{elif}\;\frac{y}{z} \leq -1 \cdot 10^{-147}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;\frac{y}{z} \leq 2 \cdot 10^{-316}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;\frac{y}{z} \leq 2 \cdot 10^{+185}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot x}{z}\\
\end{array}