\[\frac{\left(-t1\right) \cdot v}{\left(t1 + u\right) \cdot \left(t1 + u\right)}
\]
↓
\[\frac{-t1}{t1 + u} \cdot \frac{v}{t1 + u}
\]
(FPCore (u v t1) :precision binary64 (/ (* (- t1) v) (* (+ t1 u) (+ t1 u))))
↓
(FPCore (u v t1) :precision binary64 (* (/ (- t1) (+ t1 u)) (/ v (+ t1 u))))
double code(double u, double v, double t1) {
return (-t1 * v) / ((t1 + u) * (t1 + u));
}
↓
double code(double u, double v, double t1) {
return (-t1 / (t1 + u)) * (v / (t1 + u));
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
code = (-t1 * v) / ((t1 + u) * (t1 + u))
end function
↓
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
code = (-t1 / (t1 + u)) * (v / (t1 + u))
end function
public static double code(double u, double v, double t1) {
return (-t1 * v) / ((t1 + u) * (t1 + u));
}
↓
public static double code(double u, double v, double t1) {
return (-t1 / (t1 + u)) * (v / (t1 + u));
}
def code(u, v, t1):
return (-t1 * v) / ((t1 + u) * (t1 + u))
↓
def code(u, v, t1):
return (-t1 / (t1 + u)) * (v / (t1 + u))
function code(u, v, t1)
return Float64(Float64(Float64(-t1) * v) / Float64(Float64(t1 + u) * Float64(t1 + u)))
end
↓
function code(u, v, t1)
return Float64(Float64(Float64(-t1) / Float64(t1 + u)) * Float64(v / Float64(t1 + u)))
end
function tmp = code(u, v, t1)
tmp = (-t1 * v) / ((t1 + u) * (t1 + u));
end
↓
function tmp = code(u, v, t1)
tmp = (-t1 / (t1 + u)) * (v / (t1 + u));
end
code[u_, v_, t1_] := N[(N[((-t1) * v), $MachinePrecision] / N[(N[(t1 + u), $MachinePrecision] * N[(t1 + u), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
↓
code[u_, v_, t1_] := N[(N[((-t1) / N[(t1 + u), $MachinePrecision]), $MachinePrecision] * N[(v / N[(t1 + u), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{\left(-t1\right) \cdot v}{\left(t1 + u\right) \cdot \left(t1 + u\right)}
↓
\frac{-t1}{t1 + u} \cdot \frac{v}{t1 + u}