(FPCore (a b_2 c)
:precision binary64
(/ (+ (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))
↓
(FPCore (a b_2 c)
:precision binary64
(if (<= b_2 -3.2e+153)
(* -2.0 (/ b_2 a))
(if (<= b_2 8.2e-74)
(- (/ (sqrt (- (* b_2 b_2) (* a c))) a) (/ b_2 a))
(* -0.5 (/ c b_2)))))
double code(double a, double b_2, double c) {
return (-b_2 + sqrt(((b_2 * b_2) - (a * c)))) / a;
}
↓
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -3.2e+153) {
tmp = -2.0 * (b_2 / a);
} else if (b_2 <= 8.2e-74) {
tmp = (sqrt(((b_2 * b_2) - (a * c))) / a) - (b_2 / a);
} else {
tmp = -0.5 * (c / b_2);
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = (-b_2 + sqrt(((b_2 * b_2) - (a * c)))) / a
end function
↓
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-3.2d+153)) then
tmp = (-2.0d0) * (b_2 / a)
else if (b_2 <= 8.2d-74) then
tmp = (sqrt(((b_2 * b_2) - (a * c))) / a) - (b_2 / a)
else
tmp = (-0.5d0) * (c / b_2)
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
return (-b_2 + Math.sqrt(((b_2 * b_2) - (a * c)))) / a;
}
↓
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -3.2e+153) {
tmp = -2.0 * (b_2 / a);
} else if (b_2 <= 8.2e-74) {
tmp = (Math.sqrt(((b_2 * b_2) - (a * c))) / a) - (b_2 / a);
} else {
tmp = -0.5 * (c / b_2);
}
return tmp;
}
def code(a, b_2, c):
return (-b_2 + math.sqrt(((b_2 * b_2) - (a * c)))) / a
↓
def code(a, b_2, c):
tmp = 0
if b_2 <= -3.2e+153:
tmp = -2.0 * (b_2 / a)
elif b_2 <= 8.2e-74:
tmp = (math.sqrt(((b_2 * b_2) - (a * c))) / a) - (b_2 / a)
else:
tmp = -0.5 * (c / b_2)
return tmp
function code(a, b_2, c)
return Float64(Float64(Float64(-b_2) + sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c)))) / a)
end
↓
function code(a, b_2, c)
tmp = 0.0
if (b_2 <= -3.2e+153)
tmp = Float64(-2.0 * Float64(b_2 / a));
elseif (b_2 <= 8.2e-74)
tmp = Float64(Float64(sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c))) / a) - Float64(b_2 / a));
else
tmp = Float64(-0.5 * Float64(c / b_2));
end
return tmp
end
function tmp = code(a, b_2, c)
tmp = (-b_2 + sqrt(((b_2 * b_2) - (a * c)))) / a;
end
↓
function tmp_2 = code(a, b_2, c)
tmp = 0.0;
if (b_2 <= -3.2e+153)
tmp = -2.0 * (b_2 / a);
elseif (b_2 <= 8.2e-74)
tmp = (sqrt(((b_2 * b_2) - (a * c))) / a) - (b_2 / a);
else
tmp = -0.5 * (c / b_2);
end
tmp_2 = tmp;
end