(FPCore (a b c)
:precision binary64
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
↓
(FPCore (a b c)
:precision binary64
(if (<= b -1.15e+73)
(/ (- b) a)
(if (<= b 1.95e-25)
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a))
(/ c (- b)))))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
↓
double code(double a, double b, double c) {
double tmp;
if (b <= -1.15e+73) {
tmp = -b / a;
} else if (b <= 1.95e-25) {
tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
} else {
tmp = c / -b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
↓
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= (-1.15d+73)) then
tmp = -b / a
else if (b <= 1.95d-25) then
tmp = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
else
tmp = c / -b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
↓
public static double code(double a, double b, double c) {
double tmp;
if (b <= -1.15e+73) {
tmp = -b / a;
} else if (b <= 1.95e-25) {
tmp = (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
} else {
tmp = c / -b;
}
return tmp;
}
def code(a, b, c):
return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
↓
def code(a, b, c):
tmp = 0
if b <= -1.15e+73:
tmp = -b / a
elif b <= 1.95e-25:
tmp = (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
else:
tmp = c / -b
return tmp
function code(a, b, c)
return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a))
end
↓
function code(a, b, c)
tmp = 0.0
if (b <= -1.15e+73)
tmp = Float64(Float64(-b) / a);
elseif (b <= 1.95e-25)
tmp = Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a));
else
tmp = Float64(c / Float64(-b));
end
return tmp
end
function tmp = code(a, b, c)
tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
end
↓
function tmp_2 = code(a, b, c)
tmp = 0.0;
if (b <= -1.15e+73)
tmp = -b / a;
elseif (b <= 1.95e-25)
tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
else
tmp = c / -b;
end
tmp_2 = tmp;
end
herbie shell --seed 2023096
(FPCore (a b c)
:name "The quadratic formula (r1)"
:precision binary64
:herbie-target
(if (< b 0.0) (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)) (/ c (* a (/ (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))