\[ \begin{array}{c}[x, y] = \mathsf{sort}([x, y])\\ \end{array} \]
\[\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\]
↓
\[\left(x + 2 \cdot y\right) \cdot x + y \cdot y
\]
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
↓
(FPCore (x y) :precision binary64 (+ (* (+ x (* 2.0 y)) x) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
↓
double code(double x, double y) {
return ((x + (2.0 * y)) * x) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
↓
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x + (2.0d0 * y)) * x) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
↓
public static double code(double x, double y) {
return ((x + (2.0 * y)) * x) + (y * y);
}
def code(x, y):
return ((x * x) + ((x * 2.0) * y)) + (y * y)
↓
def code(x, y):
return ((x + (2.0 * y)) * x) + (y * y)
function code(x, y)
return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y))
end
↓
function code(x, y)
return Float64(Float64(Float64(x + Float64(2.0 * y)) * x) + Float64(y * y))
end
function tmp = code(x, y)
tmp = ((x * x) + ((x * 2.0) * y)) + (y * y);
end
↓
function tmp = code(x, y)
tmp = ((x + (2.0 * y)) * x) + (y * y);
end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
↓
code[x_, y_] := N[(N[(N[(x + N[(2.0 * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
↓
\left(x + 2 \cdot y\right) \cdot x + y \cdot y