\[\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\]
↓
\[\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\]
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
↓
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
↓
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
↓
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
↓
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x):
return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
↓
def code(x):
return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x)
return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0))))
end
↓
function code(x)
return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0))))
end
function tmp = code(x)
tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
end
↓
function tmp = code(x)
tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
↓
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
↓
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}