\[ \begin{array}{c}[x, y] = \mathsf{sort}([x, y])\\ \end{array} \]
Math FPCore C Java Python Julia MATLAB Wolfram TeX \[\frac{x \cdot y}{z}
\]
↓
\[\begin{array}{l}
t_0 := x \cdot \frac{y}{z}\\
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{-137}:\\
\;\;\;\;\left(x \cdot y\right) \cdot \frac{1}{z}\\
\mathbf{elif}\;x \cdot y \leq 0:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+188}:\\
\;\;\;\;\frac{x \cdot y}{z}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{z}\\
\end{array}
\]
(FPCore (x y z) :precision binary64 (/ (* x y) z)) ↓
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (/ y z))))
(if (<= (* x y) (- INFINITY))
t_0
(if (<= (* x y) -5e-137)
(* (* x y) (/ 1.0 z))
(if (<= (* x y) 0.0)
t_0
(if (<= (* x y) 2e+188) (/ (* x y) z) (* y (/ x z)))))))) double code(double x, double y, double z) {
return (x * y) / z;
}
↓
double code(double x, double y, double z) {
double t_0 = x * (y / z);
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = t_0;
} else if ((x * y) <= -5e-137) {
tmp = (x * y) * (1.0 / z);
} else if ((x * y) <= 0.0) {
tmp = t_0;
} else if ((x * y) <= 2e+188) {
tmp = (x * y) / z;
} else {
tmp = y * (x / z);
}
return tmp;
}
public static double code(double x, double y, double z) {
return (x * y) / z;
}
↓
public static double code(double x, double y, double z) {
double t_0 = x * (y / z);
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = t_0;
} else if ((x * y) <= -5e-137) {
tmp = (x * y) * (1.0 / z);
} else if ((x * y) <= 0.0) {
tmp = t_0;
} else if ((x * y) <= 2e+188) {
tmp = (x * y) / z;
} else {
tmp = y * (x / z);
}
return tmp;
}
def code(x, y, z):
return (x * y) / z
↓
def code(x, y, z):
t_0 = x * (y / z)
tmp = 0
if (x * y) <= -math.inf:
tmp = t_0
elif (x * y) <= -5e-137:
tmp = (x * y) * (1.0 / z)
elif (x * y) <= 0.0:
tmp = t_0
elif (x * y) <= 2e+188:
tmp = (x * y) / z
else:
tmp = y * (x / z)
return tmp
function code(x, y, z)
return Float64(Float64(x * y) / z)
end
↓
function code(x, y, z)
t_0 = Float64(x * Float64(y / z))
tmp = 0.0
if (Float64(x * y) <= Float64(-Inf))
tmp = t_0;
elseif (Float64(x * y) <= -5e-137)
tmp = Float64(Float64(x * y) * Float64(1.0 / z));
elseif (Float64(x * y) <= 0.0)
tmp = t_0;
elseif (Float64(x * y) <= 2e+188)
tmp = Float64(Float64(x * y) / z);
else
tmp = Float64(y * Float64(x / z));
end
return tmp
end
function tmp = code(x, y, z)
tmp = (x * y) / z;
end
↓
function tmp_2 = code(x, y, z)
t_0 = x * (y / z);
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = t_0;
elseif ((x * y) <= -5e-137)
tmp = (x * y) * (1.0 / z);
elseif ((x * y) <= 0.0)
tmp = t_0;
elseif ((x * y) <= 2e+188)
tmp = (x * y) / z;
else
tmp = y * (x / z);
end
tmp_2 = tmp;
end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]
↓
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], t$95$0, If[LessEqual[N[(x * y), $MachinePrecision], -5e-137], N[(N[(x * y), $MachinePrecision] * N[(1.0 / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 0.0], t$95$0, If[LessEqual[N[(x * y), $MachinePrecision], 2e+188], N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision], N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision]]]]]]
\frac{x \cdot y}{z}
↓
\begin{array}{l}
t_0 := x \cdot \frac{y}{z}\\
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{-137}:\\
\;\;\;\;\left(x \cdot y\right) \cdot \frac{1}{z}\\
\mathbf{elif}\;x \cdot y \leq 0:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+188}:\\
\;\;\;\;\frac{x \cdot y}{z}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{z}\\
\end{array}