\[\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\]
↓
\[y \cdot x + \left(-y \cdot z\right)
\]
(FPCore (x y z)
:precision binary64
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
↓
(FPCore (x y z) :precision binary64 (+ (* y x) (- (* y z))))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
↓
double code(double x, double y, double z) {
return (y * x) + -(y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
↓
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y * x) + -(y * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
↓
public static double code(double x, double y, double z) {
return (y * x) + -(y * z);
}
def code(x, y, z):
return (((x * y) + (y * y)) - (y * z)) - (y * y)
↓
def code(x, y, z):
return (y * x) + -(y * z)
function code(x, y, z)
return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y))
end
↓
function code(x, y, z)
return Float64(Float64(y * x) + Float64(-Float64(y * z)))
end
function tmp = code(x, y, z)
tmp = (((x * y) + (y * y)) - (y * z)) - (y * y);
end
↓
function tmp = code(x, y, z)
tmp = (y * x) + -(y * z);
end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
↓
code[x_, y_, z_] := N[(N[(y * x), $MachinePrecision] + (-N[(y * z), $MachinePrecision])), $MachinePrecision]
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
↓
y \cdot x + \left(-y \cdot z\right)