(FPCore (a b c)
:precision binary64
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
↓
(FPCore (a b c)
:precision binary64
(if (<= b -4.5e+72)
(- (/ c b) (/ b a))
(if (<= b 2.3e-20)
(* (- (sqrt (fma b b (* -4.0 (* c a)))) b) (/ 0.5 a))
(- (/ (- c) b) (* a (/ c (/ (pow b 3.0) c)))))))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
↓
double code(double a, double b, double c) {
double tmp;
if (b <= -4.5e+72) {
tmp = (c / b) - (b / a);
} else if (b <= 2.3e-20) {
tmp = (sqrt(fma(b, b, (-4.0 * (c * a)))) - b) * (0.5 / a);
} else {
tmp = (-c / b) - (a * (c / (pow(b, 3.0) / c)));
}
return tmp;
}
function code(a, b, c)
return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a))
end
↓
function code(a, b, c)
tmp = 0.0
if (b <= -4.5e+72)
tmp = Float64(Float64(c / b) - Float64(b / a));
elseif (b <= 2.3e-20)
tmp = Float64(Float64(sqrt(fma(b, b, Float64(-4.0 * Float64(c * a)))) - b) * Float64(0.5 / a));
else
tmp = Float64(Float64(Float64(-c) / b) - Float64(a * Float64(c / Float64((b ^ 3.0) / c))));
end
return tmp
end
herbie shell --seed 2023093
(FPCore (a b c)
:name "The quadratic formula (r1)"
:precision binary64
:herbie-target
(if (< b 0.0) (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)) (/ c (* a (/ (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))