(FPCore (a b c)
:precision binary64
(/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))
↓
(FPCore (a b c)
:precision binary64
(let* ((t_0 (- (* b b) (* 4.0 (* a c)))) (t_1 (- (/ c b))))
(if (<= b -1.5e+51)
t_1
(if (<= b -5.8e+15)
(/ (- (- b) (sqrt (* t_0 (* t_0 (/ 1.0 t_0))))) (* a 2.0))
(if (<= b -4.6e-76)
t_1
(if (<= b 4.6e+115)
(/ (- (- b) (sqrt t_0)) (* 2.0 a))
(+ (- (/ b a)) (/ c b))))))))
double code(double a, double b, double c) {
return (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
↓
double code(double a, double b, double c) {
double t_0 = (b * b) - (4.0 * (a * c));
double t_1 = -(c / b);
double tmp;
if (b <= -1.5e+51) {
tmp = t_1;
} else if (b <= -5.8e+15) {
tmp = (-b - sqrt((t_0 * (t_0 * (1.0 / t_0))))) / (a * 2.0);
} else if (b <= -4.6e-76) {
tmp = t_1;
} else if (b <= 4.6e+115) {
tmp = (-b - sqrt(t_0)) / (2.0 * a);
} else {
tmp = -(b / a) + (c / b);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b - sqrt(((b * b) - (4.0d0 * (a * c))))) / (2.0d0 * a)
end function
↓
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (b * b) - (4.0d0 * (a * c))
t_1 = -(c / b)
if (b <= (-1.5d+51)) then
tmp = t_1
else if (b <= (-5.8d+15)) then
tmp = (-b - sqrt((t_0 * (t_0 * (1.0d0 / t_0))))) / (a * 2.0d0)
else if (b <= (-4.6d-76)) then
tmp = t_1
else if (b <= 4.6d+115) then
tmp = (-b - sqrt(t_0)) / (2.0d0 * a)
else
tmp = -(b / a) + (c / b)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
return (-b - Math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
↓
public static double code(double a, double b, double c) {
double t_0 = (b * b) - (4.0 * (a * c));
double t_1 = -(c / b);
double tmp;
if (b <= -1.5e+51) {
tmp = t_1;
} else if (b <= -5.8e+15) {
tmp = (-b - Math.sqrt((t_0 * (t_0 * (1.0 / t_0))))) / (a * 2.0);
} else if (b <= -4.6e-76) {
tmp = t_1;
} else if (b <= 4.6e+115) {
tmp = (-b - Math.sqrt(t_0)) / (2.0 * a);
} else {
tmp = -(b / a) + (c / b);
}
return tmp;
}
def code(a, b, c):
return (-b - math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a)
↓
def code(a, b, c):
t_0 = (b * b) - (4.0 * (a * c))
t_1 = -(c / b)
tmp = 0
if b <= -1.5e+51:
tmp = t_1
elif b <= -5.8e+15:
tmp = (-b - math.sqrt((t_0 * (t_0 * (1.0 / t_0))))) / (a * 2.0)
elif b <= -4.6e-76:
tmp = t_1
elif b <= 4.6e+115:
tmp = (-b - math.sqrt(t_0)) / (2.0 * a)
else:
tmp = -(b / a) + (c / b)
return tmp
function code(a, b, c)
return Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c))))) / Float64(2.0 * a))
end
herbie shell --seed 2023092
(FPCore (a b c)
:name "The quadratic formula (r2)"
:precision binary64
:herbie-target
(if (< b 0.0) (/ c (* a (/ (+ (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))) (/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))
(/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))