Math FPCore C Fortran Java Python Julia MATLAB Wolfram TeX \[\left(x + y\right) \cdot \left(z + 1\right)
\]
↓
\[\left(\left(x + y\right) + y \cdot z\right) + x \cdot z
\]
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0))) ↓
(FPCore (x y z) :precision binary64 (+ (+ (+ x y) (* y z)) (* x z))) double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
↓
double code(double x, double y, double z) {
return ((x + y) + (y * z)) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
↓
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x + y) + (y * z)) + (x * z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
↓
public static double code(double x, double y, double z) {
return ((x + y) + (y * z)) + (x * z);
}
def code(x, y, z):
return (x + y) * (z + 1.0)
↓
def code(x, y, z):
return ((x + y) + (y * z)) + (x * z)
function code(x, y, z)
return Float64(Float64(x + y) * Float64(z + 1.0))
end
↓
function code(x, y, z)
return Float64(Float64(Float64(x + y) + Float64(y * z)) + Float64(x * z))
end
function tmp = code(x, y, z)
tmp = (x + y) * (z + 1.0);
end
↓
function tmp = code(x, y, z)
tmp = ((x + y) + (y * z)) + (x * z);
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
↓
code[x_, y_, z_] := N[(N[(N[(x + y), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\left(x + y\right) \cdot \left(z + 1\right)
↓
\left(\left(x + y\right) + y \cdot z\right) + x \cdot z