Math FPCore C Java Python Julia MATLAB Wolfram TeX \[\frac{x \cdot \left(y + z\right)}{z}
\]
↓
\[\begin{array}{l}
t_0 := \frac{y \cdot x}{z} + x\\
t_1 := \frac{x \cdot \left(y + z\right)}{z}\\
t_2 := x + x \cdot \frac{y}{z}\\
\mathbf{if}\;t_1 \leq -\infty:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_1 \leq -5 \cdot 10^{+69}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_1 \leq 0:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_1 \leq 2 \cdot 10^{+221}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\]
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z)) ↓
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (/ (* y x) z) x))
(t_1 (/ (* x (+ y z)) z))
(t_2 (+ x (* x (/ y z)))))
(if (<= t_1 (- INFINITY))
t_2
(if (<= t_1 -5e+69)
t_0
(if (<= t_1 0.0) t_2 (if (<= t_1 2e+221) t_0 t_2)))))) double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
↓
double code(double x, double y, double z) {
double t_0 = ((y * x) / z) + x;
double t_1 = (x * (y + z)) / z;
double t_2 = x + (x * (y / z));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 <= -5e+69) {
tmp = t_0;
} else if (t_1 <= 0.0) {
tmp = t_2;
} else if (t_1 <= 2e+221) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
↓
public static double code(double x, double y, double z) {
double t_0 = ((y * x) / z) + x;
double t_1 = (x * (y + z)) / z;
double t_2 = x + (x * (y / z));
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 <= -5e+69) {
tmp = t_0;
} else if (t_1 <= 0.0) {
tmp = t_2;
} else if (t_1 <= 2e+221) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z):
return (x * (y + z)) / z
↓
def code(x, y, z):
t_0 = ((y * x) / z) + x
t_1 = (x * (y + z)) / z
t_2 = x + (x * (y / z))
tmp = 0
if t_1 <= -math.inf:
tmp = t_2
elif t_1 <= -5e+69:
tmp = t_0
elif t_1 <= 0.0:
tmp = t_2
elif t_1 <= 2e+221:
tmp = t_0
else:
tmp = t_2
return tmp
function code(x, y, z)
return Float64(Float64(x * Float64(y + z)) / z)
end
↓
function code(x, y, z)
t_0 = Float64(Float64(Float64(y * x) / z) + x)
t_1 = Float64(Float64(x * Float64(y + z)) / z)
t_2 = Float64(x + Float64(x * Float64(y / z)))
tmp = 0.0
if (t_1 <= Float64(-Inf))
tmp = t_2;
elseif (t_1 <= -5e+69)
tmp = t_0;
elseif (t_1 <= 0.0)
tmp = t_2;
elseif (t_1 <= 2e+221)
tmp = t_0;
else
tmp = t_2;
end
return tmp
end
function tmp = code(x, y, z)
tmp = (x * (y + z)) / z;
end
↓
function tmp_2 = code(x, y, z)
t_0 = ((y * x) / z) + x;
t_1 = (x * (y + z)) / z;
t_2 = x + (x * (y / z));
tmp = 0.0;
if (t_1 <= -Inf)
tmp = t_2;
elseif (t_1 <= -5e+69)
tmp = t_0;
elseif (t_1 <= 0.0)
tmp = t_2;
elseif (t_1 <= 2e+221)
tmp = t_0;
else
tmp = t_2;
end
tmp_2 = tmp;
end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
↓
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y * x), $MachinePrecision] / z), $MachinePrecision] + x), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], t$95$2, If[LessEqual[t$95$1, -5e+69], t$95$0, If[LessEqual[t$95$1, 0.0], t$95$2, If[LessEqual[t$95$1, 2e+221], t$95$0, t$95$2]]]]]]]
\frac{x \cdot \left(y + z\right)}{z}
↓
\begin{array}{l}
t_0 := \frac{y \cdot x}{z} + x\\
t_1 := \frac{x \cdot \left(y + z\right)}{z}\\
t_2 := x + x \cdot \frac{y}{z}\\
\mathbf{if}\;t_1 \leq -\infty:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_1 \leq -5 \cdot 10^{+69}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_1 \leq 0:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_1 \leq 2 \cdot 10^{+221}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}