\[\frac{1 - \cos x}{x \cdot x}
\]
↓
\[\begin{array}{l}
t_0 := 1 - \cos x\\
\mathbf{if}\;x \leq -0.032:\\
\;\;\;\;\frac{t_0}{x \cdot x}\\
\mathbf{elif}\;x \leq 0.03:\\
\;\;\;\;0.5 + \left(-0.041666666666666664 \cdot {x}^{2} + 0.001388888888888889 \cdot {x}^{4}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t_0}{{x}^{2}}\\
\end{array}
\]
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
↓
(FPCore (x)
:precision binary64
(let* ((t_0 (- 1.0 (cos x))))
(if (<= x -0.032)
(/ t_0 (* x x))
(if (<= x 0.03)
(+
0.5
(+
(* -0.041666666666666664 (pow x 2.0))
(* 0.001388888888888889 (pow x 4.0))))
(/ t_0 (pow x 2.0))))))double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
↓
double code(double x) {
double t_0 = 1.0 - cos(x);
double tmp;
if (x <= -0.032) {
tmp = t_0 / (x * x);
} else if (x <= 0.03) {
tmp = 0.5 + ((-0.041666666666666664 * pow(x, 2.0)) + (0.001388888888888889 * pow(x, 4.0)));
} else {
tmp = t_0 / pow(x, 2.0);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
↓
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 - cos(x)
if (x <= (-0.032d0)) then
tmp = t_0 / (x * x)
else if (x <= 0.03d0) then
tmp = 0.5d0 + (((-0.041666666666666664d0) * (x ** 2.0d0)) + (0.001388888888888889d0 * (x ** 4.0d0)))
else
tmp = t_0 / (x ** 2.0d0)
end if
code = tmp
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
↓
public static double code(double x) {
double t_0 = 1.0 - Math.cos(x);
double tmp;
if (x <= -0.032) {
tmp = t_0 / (x * x);
} else if (x <= 0.03) {
tmp = 0.5 + ((-0.041666666666666664 * Math.pow(x, 2.0)) + (0.001388888888888889 * Math.pow(x, 4.0)));
} else {
tmp = t_0 / Math.pow(x, 2.0);
}
return tmp;
}
def code(x):
return (1.0 - math.cos(x)) / (x * x)
↓
def code(x):
t_0 = 1.0 - math.cos(x)
tmp = 0
if x <= -0.032:
tmp = t_0 / (x * x)
elif x <= 0.03:
tmp = 0.5 + ((-0.041666666666666664 * math.pow(x, 2.0)) + (0.001388888888888889 * math.pow(x, 4.0)))
else:
tmp = t_0 / math.pow(x, 2.0)
return tmp
function code(x)
return Float64(Float64(1.0 - cos(x)) / Float64(x * x))
end
↓
function code(x)
t_0 = Float64(1.0 - cos(x))
tmp = 0.0
if (x <= -0.032)
tmp = Float64(t_0 / Float64(x * x));
elseif (x <= 0.03)
tmp = Float64(0.5 + Float64(Float64(-0.041666666666666664 * (x ^ 2.0)) + Float64(0.001388888888888889 * (x ^ 4.0))));
else
tmp = Float64(t_0 / (x ^ 2.0));
end
return tmp
end
function tmp = code(x)
tmp = (1.0 - cos(x)) / (x * x);
end
↓
function tmp_2 = code(x)
t_0 = 1.0 - cos(x);
tmp = 0.0;
if (x <= -0.032)
tmp = t_0 / (x * x);
elseif (x <= 0.03)
tmp = 0.5 + ((-0.041666666666666664 * (x ^ 2.0)) + (0.001388888888888889 * (x ^ 4.0)));
else
tmp = t_0 / (x ^ 2.0);
end
tmp_2 = tmp;
end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
↓
code[x_] := Block[{t$95$0 = N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -0.032], N[(t$95$0 / N[(x * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 0.03], N[(0.5 + N[(N[(-0.041666666666666664 * N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision] + N[(0.001388888888888889 * N[Power[x, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$0 / N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]]]]
\frac{1 - \cos x}{x \cdot x}
↓
\begin{array}{l}
t_0 := 1 - \cos x\\
\mathbf{if}\;x \leq -0.032:\\
\;\;\;\;\frac{t_0}{x \cdot x}\\
\mathbf{elif}\;x \leq 0.03:\\
\;\;\;\;0.5 + \left(-0.041666666666666664 \cdot {x}^{2} + 0.001388888888888889 \cdot {x}^{4}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t_0}{{x}^{2}}\\
\end{array}