Math FPCore C Julia Wolfram TeX \[x \cdot \sqrt{y \cdot y - z \cdot z}
\]
↓
\[\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{-289}:\\
\;\;\;\;x \cdot \mathsf{fma}\left(0.5, \frac{z}{\frac{y}{z}}, -y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\sqrt{y - z} \cdot \sqrt{y + z}\right)\\
\end{array}
\]
(FPCore (x y z) :precision binary64 (* x (sqrt (- (* y y) (* z z))))) ↓
(FPCore (x y z)
:precision binary64
(if (<= y -5e-289)
(* x (fma 0.5 (/ z (/ y z)) (- y)))
(* x (* (sqrt (- y z)) (sqrt (+ y z)))))) double code(double x, double y, double z) {
return x * sqrt(((y * y) - (z * z)));
}
↓
double code(double x, double y, double z) {
double tmp;
if (y <= -5e-289) {
tmp = x * fma(0.5, (z / (y / z)), -y);
} else {
tmp = x * (sqrt((y - z)) * sqrt((y + z)));
}
return tmp;
}
function code(x, y, z)
return Float64(x * sqrt(Float64(Float64(y * y) - Float64(z * z))))
end
↓
function code(x, y, z)
tmp = 0.0
if (y <= -5e-289)
tmp = Float64(x * fma(0.5, Float64(z / Float64(y / z)), Float64(-y)));
else
tmp = Float64(x * Float64(sqrt(Float64(y - z)) * sqrt(Float64(y + z))));
end
return tmp
end
code[x_, y_, z_] := N[(x * N[Sqrt[N[(N[(y * y), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
↓
code[x_, y_, z_] := If[LessEqual[y, -5e-289], N[(x * N[(0.5 * N[(z / N[(y / z), $MachinePrecision]), $MachinePrecision] + (-y)), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[Sqrt[N[(y - z), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[(y + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
x \cdot \sqrt{y \cdot y - z \cdot z}
↓
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{-289}:\\
\;\;\;\;x \cdot \mathsf{fma}\left(0.5, \frac{z}{\frac{y}{z}}, -y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\sqrt{y - z} \cdot \sqrt{y + z}\right)\\
\end{array}