(FPCore (x y z t a) :precision binary64 (+ x (/ (* (- y z) t) (- a z))))
↓
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- y z) t) (- a z))))
(if (or (<= t_1 0.0) (not (<= t_1 5e+270)))
(+ x (* (/ (- y z) (- a z)) t))
(+ x t_1))))
double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
↓
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - z) * t) / (a - z);
double tmp;
if ((t_1 <= 0.0) || !(t_1 <= 5e+270)) {
tmp = x + (((y - z) / (a - z)) * t);
} else {
tmp = x + t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (((y - z) * t) / (a - z))
end function
↓
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y - z) * t) / (a - z)
if ((t_1 <= 0.0d0) .or. (.not. (t_1 <= 5d+270))) then
tmp = x + (((y - z) / (a - z)) * t)
else
tmp = x + t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
↓
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - z) * t) / (a - z);
double tmp;
if ((t_1 <= 0.0) || !(t_1 <= 5e+270)) {
tmp = x + (((y - z) / (a - z)) * t);
} else {
tmp = x + t_1;
}
return tmp;
}
def code(x, y, z, t, a):
return x + (((y - z) * t) / (a - z))
↓
def code(x, y, z, t, a):
t_1 = ((y - z) * t) / (a - z)
tmp = 0
if (t_1 <= 0.0) or not (t_1 <= 5e+270):
tmp = x + (((y - z) / (a - z)) * t)
else:
tmp = x + t_1
return tmp
function code(x, y, z, t, a)
return Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z)))
end
↓
function code(x, y, z, t, a)
t_1 = Float64(Float64(Float64(y - z) * t) / Float64(a - z))
tmp = 0.0
if ((t_1 <= 0.0) || !(t_1 <= 5e+270))
tmp = Float64(x + Float64(Float64(Float64(y - z) / Float64(a - z)) * t));
else
tmp = Float64(x + t_1);
end
return tmp
end
function tmp = code(x, y, z, t, a)
tmp = x + (((y - z) * t) / (a - z));
end
↓
function tmp_2 = code(x, y, z, t, a)
t_1 = ((y - z) * t) / (a - z);
tmp = 0.0;
if ((t_1 <= 0.0) || ~((t_1 <= 5e+270)))
tmp = x + (((y - z) / (a - z)) * t);
else
tmp = x + t_1;
end
tmp_2 = tmp;
end
herbie shell --seed 2023090
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTick from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(if (< t -1.0682974490174067e-39) (+ x (* (/ (- y z) (- a z)) t)) (if (< t 3.9110949887586375e-141) (+ x (/ (* (- y z) t) (- a z))) (+ x (* (/ (- y z) (- a z)) t))))
(+ x (/ (* (- y z) t) (- a z))))