\[\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t_1 \leq -1 \cdot 10^{+123} \lor \neg \left(t_1 \leq 2 \cdot 10^{+102}\right):\\
\;\;\;\;\frac{x}{\frac{a}{y}} - t \cdot \frac{z}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{a} - \frac{z \cdot t}{a}\\
\end{array}
\]
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
↓
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (or (<= t_1 -1e+123) (not (<= t_1 2e+102)))
(- (/ x (/ a y)) (* t (/ z a)))
(- (/ (* x y) a) (/ (* z t) a)))))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
↓
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -1e+123) || !(t_1 <= 2e+102)) {
tmp = (x / (a / y)) - (t * (z / a));
} else {
tmp = ((x * y) / a) - ((z * t) / a);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
↓
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) - (z * t)
if ((t_1 <= (-1d+123)) .or. (.not. (t_1 <= 2d+102))) then
tmp = (x / (a / y)) - (t * (z / a))
else
tmp = ((x * y) / a) - ((z * t) / a)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
↓
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -1e+123) || !(t_1 <= 2e+102)) {
tmp = (x / (a / y)) - (t * (z / a));
} else {
tmp = ((x * y) / a) - ((z * t) / a);
}
return tmp;
}
def code(x, y, z, t, a):
return ((x * y) - (z * t)) / a
↓
def code(x, y, z, t, a):
t_1 = (x * y) - (z * t)
tmp = 0
if (t_1 <= -1e+123) or not (t_1 <= 2e+102):
tmp = (x / (a / y)) - (t * (z / a))
else:
tmp = ((x * y) / a) - ((z * t) / a)
return tmp
function code(x, y, z, t, a)
return Float64(Float64(Float64(x * y) - Float64(z * t)) / a)
end
↓
function code(x, y, z, t, a)
t_1 = Float64(Float64(x * y) - Float64(z * t))
tmp = 0.0
if ((t_1 <= -1e+123) || !(t_1 <= 2e+102))
tmp = Float64(Float64(x / Float64(a / y)) - Float64(t * Float64(z / a)));
else
tmp = Float64(Float64(Float64(x * y) / a) - Float64(Float64(z * t) / a));
end
return tmp
end
function tmp = code(x, y, z, t, a)
tmp = ((x * y) - (z * t)) / a;
end
↓
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
tmp = 0.0;
if ((t_1 <= -1e+123) || ~((t_1 <= 2e+102)))
tmp = (x / (a / y)) - (t * (z / a));
else
tmp = ((x * y) / a) - ((z * t) / a);
end
tmp_2 = tmp;
end
herbie shell --seed 2023089
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))