(FPCore (a b_2 c)
:precision binary64
(/ (+ (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))
↓
(FPCore (a b_2 c)
:precision binary64
(if (<= b_2 -2e+150)
(/ (* b_2 -2.0) a)
(if (<= b_2 1.65e-66)
(- (/ (sqrt (- (* b_2 b_2) (* a c))) a) (/ b_2 a))
(/ (* c -0.5) b_2))))
double code(double a, double b_2, double c) {
return (-b_2 + sqrt(((b_2 * b_2) - (a * c)))) / a;
}
↓
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -2e+150) {
tmp = (b_2 * -2.0) / a;
} else if (b_2 <= 1.65e-66) {
tmp = (sqrt(((b_2 * b_2) - (a * c))) / a) - (b_2 / a);
} else {
tmp = (c * -0.5) / b_2;
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = (-b_2 + sqrt(((b_2 * b_2) - (a * c)))) / a
end function
↓
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-2d+150)) then
tmp = (b_2 * (-2.0d0)) / a
else if (b_2 <= 1.65d-66) then
tmp = (sqrt(((b_2 * b_2) - (a * c))) / a) - (b_2 / a)
else
tmp = (c * (-0.5d0)) / b_2
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
return (-b_2 + Math.sqrt(((b_2 * b_2) - (a * c)))) / a;
}
↓
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -2e+150) {
tmp = (b_2 * -2.0) / a;
} else if (b_2 <= 1.65e-66) {
tmp = (Math.sqrt(((b_2 * b_2) - (a * c))) / a) - (b_2 / a);
} else {
tmp = (c * -0.5) / b_2;
}
return tmp;
}
def code(a, b_2, c):
return (-b_2 + math.sqrt(((b_2 * b_2) - (a * c)))) / a
↓
def code(a, b_2, c):
tmp = 0
if b_2 <= -2e+150:
tmp = (b_2 * -2.0) / a
elif b_2 <= 1.65e-66:
tmp = (math.sqrt(((b_2 * b_2) - (a * c))) / a) - (b_2 / a)
else:
tmp = (c * -0.5) / b_2
return tmp
function code(a, b_2, c)
return Float64(Float64(Float64(-b_2) + sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c)))) / a)
end
↓
function code(a, b_2, c)
tmp = 0.0
if (b_2 <= -2e+150)
tmp = Float64(Float64(b_2 * -2.0) / a);
elseif (b_2 <= 1.65e-66)
tmp = Float64(Float64(sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c))) / a) - Float64(b_2 / a));
else
tmp = Float64(Float64(c * -0.5) / b_2);
end
return tmp
end
function tmp = code(a, b_2, c)
tmp = (-b_2 + sqrt(((b_2 * b_2) - (a * c)))) / a;
end
↓
function tmp_2 = code(a, b_2, c)
tmp = 0.0;
if (b_2 <= -2e+150)
tmp = (b_2 * -2.0) / a;
elseif (b_2 <= 1.65e-66)
tmp = (sqrt(((b_2 * b_2) - (a * c))) / a) - (b_2 / a);
else
tmp = (c * -0.5) / b_2;
end
tmp_2 = tmp;
end