(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
↓
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* y (- z t))) (t_2 (+ (* (- (/ z a) (/ t a)) y) x)))
(if (<= t_1 -1e+169)
t_2
(if (<= t_1 1e+238) (+ (- (/ (* y t) a)) (+ (/ (* y z) a) x)) t_2))))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
↓
double code(double x, double y, double z, double t, double a) {
double t_1 = y * (z - t);
double t_2 = (((z / a) - (t / a)) * y) + x;
double tmp;
if (t_1 <= -1e+169) {
tmp = t_2;
} else if (t_1 <= 1e+238) {
tmp = -((y * t) / a) + (((y * z) / a) + x);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
↓
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = y * (z - t)
t_2 = (((z / a) - (t / a)) * y) + x
if (t_1 <= (-1d+169)) then
tmp = t_2
else if (t_1 <= 1d+238) then
tmp = -((y * t) / a) + (((y * z) / a) + x)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
↓
public static double code(double x, double y, double z, double t, double a) {
double t_1 = y * (z - t);
double t_2 = (((z / a) - (t / a)) * y) + x;
double tmp;
if (t_1 <= -1e+169) {
tmp = t_2;
} else if (t_1 <= 1e+238) {
tmp = -((y * t) / a) + (((y * z) / a) + x);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a):
return x + ((y * (z - t)) / a)
↓
def code(x, y, z, t, a):
t_1 = y * (z - t)
t_2 = (((z / a) - (t / a)) * y) + x
tmp = 0
if t_1 <= -1e+169:
tmp = t_2
elif t_1 <= 1e+238:
tmp = -((y * t) / a) + (((y * z) / a) + x)
else:
tmp = t_2
return tmp
function code(x, y, z, t, a)
return Float64(x + Float64(Float64(y * Float64(z - t)) / a))
end
↓
function code(x, y, z, t, a)
t_1 = Float64(y * Float64(z - t))
t_2 = Float64(Float64(Float64(Float64(z / a) - Float64(t / a)) * y) + x)
tmp = 0.0
if (t_1 <= -1e+169)
tmp = t_2;
elseif (t_1 <= 1e+238)
tmp = Float64(Float64(-Float64(Float64(y * t) / a)) + Float64(Float64(Float64(y * z) / a) + x));
else
tmp = t_2;
end
return tmp
end
function tmp = code(x, y, z, t, a)
tmp = x + ((y * (z - t)) / a);
end
↓
function tmp_2 = code(x, y, z, t, a)
t_1 = y * (z - t);
t_2 = (((z / a) - (t / a)) * y) + x;
tmp = 0.0;
if (t_1 <= -1e+169)
tmp = t_2;
elseif (t_1 <= 1e+238)
tmp = -((y * t) / a) + (((y * z) / a) + x);
else
tmp = t_2;
end
tmp_2 = tmp;
end
herbie shell --seed 2023088
(FPCore (x y z t a)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, E"
:precision binary64
:herbie-target
(if (< y -1.0761266216389975e-10) (+ x (/ 1.0 (/ (/ a (- z t)) y))) (if (< y 2.894426862792089e-49) (+ x (/ (* y (- z t)) a)) (+ x (/ y (/ a (- z t))))))
(+ x (/ (* y (- z t)) a)))