(FPCore (x y) :precision binary64 (/ x (* y y)))
(FPCore (x y) :precision binary64 (/ x (* y y)))
double code(double x, double y) {
return x / (y * y);
}
double code(double x, double y) {
return x / (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (y * y)
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (y * y)
end function
public static double code(double x, double y) {
return x / (y * y);
}
public static double code(double x, double y) {
return x / (y * y);
}
def code(x, y): return x / (y * y)
def code(x, y): return x / (y * y)
function code(x, y) return Float64(x / Float64(y * y)) end
function code(x, y) return Float64(x / Float64(y * y)) end
function tmp = code(x, y) tmp = x / (y * y); end
function tmp = code(x, y) tmp = x / (y * y); end
code[x_, y_] := N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]
\frac{x}{y \cdot y}
\frac{x}{y \cdot y}
Results
| Original | 9.6 |
|---|---|
| Target | 0.2 |
| Herbie | 9.6 |
Initial program 9.6
Final simplification9.6
herbie shell --seed 2023088
(FPCore (x y)
:name "Physics.ForceLayout:coulombForce from force-layout-0.4.0.2"
:precision binary64
:herbie-target
(/ (/ x y) y)
(/ x (* y y)))