(FPCore (x y z t a)
:precision binary64
(/ (* (* x y) z) (sqrt (- (* z z) (* t a)))))
↓
(FPCore (x y z t a)
:precision binary64
(if (<= z -1.35e+154)
(* (/ z (- (* a (* (/ t z) 0.5)) z)) (* x y))
(if (<= z 2.1e+99)
(* x (* y (/ z (sqrt (- (* z z) (* a t))))))
(* x (* y (/ z (+ z (* -0.5 (/ a (/ z t))))))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.35e+154) {
tmp = (z / ((a * ((t / z) * 0.5)) - z)) * (x * y);
} else if (z <= 2.1e+99) {
tmp = x * (y * (z / sqrt(((z * z) - (a * t)))));
} else {
tmp = x * (y * (z / (z + (-0.5 * (a / (z / t))))));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) * z) / sqrt(((z * z) - (t * a)))
end function
↓
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-1.35d+154)) then
tmp = (z / ((a * ((t / z) * 0.5d0)) - z)) * (x * y)
else if (z <= 2.1d+99) then
tmp = x * (y * (z / sqrt(((z * z) - (a * t)))))
else
tmp = x * (y * (z / (z + ((-0.5d0) * (a / (z / t))))))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) * z) / Math.sqrt(((z * z) - (t * a)));
}
↓
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.35e+154) {
tmp = (z / ((a * ((t / z) * 0.5)) - z)) * (x * y);
} else if (z <= 2.1e+99) {
tmp = x * (y * (z / Math.sqrt(((z * z) - (a * t)))));
} else {
tmp = x * (y * (z / (z + (-0.5 * (a / (z / t))))));
}
return tmp;
}
def code(x, y, z, t, a):
tmp = 0
if z <= -1.35e+154:
tmp = (z / ((a * ((t / z) * 0.5)) - z)) * (x * y)
elif z <= 2.1e+99:
tmp = x * (y * (z / math.sqrt(((z * z) - (a * t)))))
else:
tmp = x * (y * (z / (z + (-0.5 * (a / (z / t))))))
return tmp
function code(x, y, z, t, a)
return Float64(Float64(Float64(x * y) * z) / sqrt(Float64(Float64(z * z) - Float64(t * a))))
end
↓
function code(x, y, z, t, a)
tmp = 0.0
if (z <= -1.35e+154)
tmp = Float64(Float64(z / Float64(Float64(a * Float64(Float64(t / z) * 0.5)) - z)) * Float64(x * y));
elseif (z <= 2.1e+99)
tmp = Float64(x * Float64(y * Float64(z / sqrt(Float64(Float64(z * z) - Float64(a * t))))));
else
tmp = Float64(x * Float64(y * Float64(z / Float64(z + Float64(-0.5 * Float64(a / Float64(z / t)))))));
end
return tmp
end
function tmp = code(x, y, z, t, a)
tmp = ((x * y) * z) / sqrt(((z * z) - (t * a)));
end
↓
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (z <= -1.35e+154)
tmp = (z / ((a * ((t / z) * 0.5)) - z)) * (x * y);
elseif (z <= 2.1e+99)
tmp = x * (y * (z / sqrt(((z * z) - (a * t)))));
else
tmp = x * (y * (z / (z + (-0.5 * (a / (z / t))))));
end
tmp_2 = tmp;
end
herbie shell --seed 2023088
(FPCore (x y z t a)
:name "Statistics.Math.RootFinding:ridders from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(if (< z -3.1921305903852764e+46) (- (* y x)) (if (< z 5.976268120920894e+90) (/ (* x z) (/ (sqrt (- (* z z) (* a t))) y)) (* y x)))
(/ (* (* x y) z) (sqrt (- (* z z) (* t a)))))