(FPCore (a b c)
:precision binary64
(/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))
↓
(FPCore (a b c)
:precision binary64
(if (<= b -1.7e-83)
(/ (- c) b)
(if (<= b 3.7e+79)
(/ (- (- b) (sqrt (+ (* b b) (* (* c a) -4.0)))) (* a 2.0))
(- (/ b a)))))
double code(double a, double b, double c) {
return (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
↓
double code(double a, double b, double c) {
double tmp;
if (b <= -1.7e-83) {
tmp = -c / b;
} else if (b <= 3.7e+79) {
tmp = (-b - sqrt(((b * b) + ((c * a) * -4.0)))) / (a * 2.0);
} else {
tmp = -(b / a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b - sqrt(((b * b) - (4.0d0 * (a * c))))) / (2.0d0 * a)
end function
↓
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= (-1.7d-83)) then
tmp = -c / b
else if (b <= 3.7d+79) then
tmp = (-b - sqrt(((b * b) + ((c * a) * (-4.0d0))))) / (a * 2.0d0)
else
tmp = -(b / a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
return (-b - Math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
↓
public static double code(double a, double b, double c) {
double tmp;
if (b <= -1.7e-83) {
tmp = -c / b;
} else if (b <= 3.7e+79) {
tmp = (-b - Math.sqrt(((b * b) + ((c * a) * -4.0)))) / (a * 2.0);
} else {
tmp = -(b / a);
}
return tmp;
}
def code(a, b, c):
return (-b - math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a)
↓
def code(a, b, c):
tmp = 0
if b <= -1.7e-83:
tmp = -c / b
elif b <= 3.7e+79:
tmp = (-b - math.sqrt(((b * b) + ((c * a) * -4.0)))) / (a * 2.0)
else:
tmp = -(b / a)
return tmp
function code(a, b, c)
return Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c))))) / Float64(2.0 * a))
end
↓
function code(a, b, c)
tmp = 0.0
if (b <= -1.7e-83)
tmp = Float64(Float64(-c) / b);
elseif (b <= 3.7e+79)
tmp = Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) + Float64(Float64(c * a) * -4.0)))) / Float64(a * 2.0));
else
tmp = Float64(-Float64(b / a));
end
return tmp
end
function tmp = code(a, b, c)
tmp = (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
end
↓
function tmp_2 = code(a, b, c)
tmp = 0.0;
if (b <= -1.7e-83)
tmp = -c / b;
elseif (b <= 3.7e+79)
tmp = (-b - sqrt(((b * b) + ((c * a) * -4.0)))) / (a * 2.0);
else
tmp = -(b / a);
end
tmp_2 = tmp;
end
herbie shell --seed 2023088
(FPCore (a b c)
:name "quadm (p42, negative)"
:precision binary64
:herbie-target
(if (< b 0.0) (/ c (* a (/ (+ (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))) (/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))
(/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))