\[\left(\left(x + y \cdot z\right) + t \cdot a\right) + \left(a \cdot z\right) \cdot b
\]
↓
\[\begin{array}{l}
t_1 := x + y \cdot z\\
t_2 := \left(t_1 + t \cdot a\right) + \left(a \cdot z\right) \cdot b\\
\mathbf{if}\;b \leq -2.6 \cdot 10^{+104}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;b \leq 5 \cdot 10^{-150}:\\
\;\;\;\;t_1 + a \cdot \left(z \cdot b + t\right)\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\]
(FPCore (x y z t a b)
:precision binary64
(+ (+ (+ x (* y z)) (* t a)) (* (* a z) b)))
↓
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ x (* y z))) (t_2 (+ (+ t_1 (* t a)) (* (* a z) b))))
(if (<= b -2.6e+104)
t_2
(if (<= b 5e-150) (+ t_1 (* a (+ (* z b) t))) t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x + (y * z);
double t_2 = (t_1 + (t * a)) + ((a * z) * b);
double tmp;
if (b <= -2.6e+104) {
tmp = t_2;
} else if (b <= 5e-150) {
tmp = t_1 + (a * ((z * b) + t));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x + (y * z)) + (t * a)) + ((a * z) * b)
end function
↓
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x + (y * z)
t_2 = (t_1 + (t * a)) + ((a * z) * b)
if (b <= (-2.6d+104)) then
tmp = t_2
else if (b <= 5d-150) then
tmp = t_1 + (a * ((z * b) + t))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x + (y * z)) + (t * a)) + ((a * z) * b);
}
↓
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x + (y * z);
double t_2 = (t_1 + (t * a)) + ((a * z) * b);
double tmp;
if (b <= -2.6e+104) {
tmp = t_2;
} else if (b <= 5e-150) {
tmp = t_1 + (a * ((z * b) + t));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b):
return ((x + (y * z)) + (t * a)) + ((a * z) * b)
↓
def code(x, y, z, t, a, b):
t_1 = x + (y * z)
t_2 = (t_1 + (t * a)) + ((a * z) * b)
tmp = 0
if b <= -2.6e+104:
tmp = t_2
elif b <= 5e-150:
tmp = t_1 + (a * ((z * b) + t))
else:
tmp = t_2
return tmp
function code(x, y, z, t, a, b)
return Float64(Float64(Float64(x + Float64(y * z)) + Float64(t * a)) + Float64(Float64(a * z) * b))
end
↓
function code(x, y, z, t, a, b)
t_1 = Float64(x + Float64(y * z))
t_2 = Float64(Float64(t_1 + Float64(t * a)) + Float64(Float64(a * z) * b))
tmp = 0.0
if (b <= -2.6e+104)
tmp = t_2;
elseif (b <= 5e-150)
tmp = Float64(t_1 + Float64(a * Float64(Float64(z * b) + t)));
else
tmp = t_2;
end
return tmp
end
function tmp = code(x, y, z, t, a, b)
tmp = ((x + (y * z)) + (t * a)) + ((a * z) * b);
end
↓
function tmp_2 = code(x, y, z, t, a, b)
t_1 = x + (y * z);
t_2 = (t_1 + (t * a)) + ((a * z) * b);
tmp = 0.0;
if (b <= -2.6e+104)
tmp = t_2;
elseif (b <= 5e-150)
tmp = t_1 + (a * ((z * b) + t));
else
tmp = t_2;
end
tmp_2 = tmp;
end
herbie shell --seed 2023077
(FPCore (x y z t a b)
:name "Graphics.Rasterific.CubicBezier:cachedBezierAt from Rasterific-0.6.1"
:precision binary64
:herbie-target
(if (< z -11820553527347888000.0) (+ (* z (+ (* b a) y)) (+ x (* t a))) (if (< z 4.7589743188364287e-122) (+ (* (+ (* b z) t) a) (+ (* z y) x)) (+ (* z (+ (* b a) y)) (+ x (* t a)))))
(+ (+ (+ x (* y z)) (* t a)) (* (* a z) b)))