\[\left(x \cdot y + z \cdot t\right) + a \cdot b
\]
↓
\[\left(x \cdot y + z \cdot t\right) + a \cdot b
\]
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
↓
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
↓
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
↓
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
↓
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b):
return ((x * y) + (z * t)) + (a * b)
↓
def code(x, y, z, t, a, b):
return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b)
return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b))
end
↓
function code(x, y, z, t, a, b)
return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b))
end
function tmp = code(x, y, z, t, a, b)
tmp = ((x * y) + (z * t)) + (a * b);
end
↓
function tmp = code(x, y, z, t, a, b)
tmp = ((x * y) + (z * t)) + (a * b);
end
\[\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -2.2 \cdot 10^{-78}:\\
\;\;\;\;a \cdot b + y \cdot x\\
\mathbf{elif}\;a \cdot b \leq 8.6 \cdot 10^{-94}:\\
\;\;\;\;y \cdot x + t \cdot z\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + t \cdot z\\
\end{array}
\]