(FPCore (x y z t a) :precision binary64 (+ x (/ (* (- y z) t) (- a z))))
↓
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- y z) t) (- a z))))
(if (<= t_1 (- INFINITY))
(+ x (* (- y z) (/ t (- a z))))
(if (<= t_1 -2e-150) (+ x t_1) (+ x (* t (/ (- y z) (- a z))))))))
double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
↓
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - z) * t) / (a - z);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = x + ((y - z) * (t / (a - z)));
} else if (t_1 <= -2e-150) {
tmp = x + t_1;
} else {
tmp = x + (t * ((y - z) / (a - z)));
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
↓
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - z) * t) / (a - z);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = x + ((y - z) * (t / (a - z)));
} else if (t_1 <= -2e-150) {
tmp = x + t_1;
} else {
tmp = x + (t * ((y - z) / (a - z)));
}
return tmp;
}
def code(x, y, z, t, a):
return x + (((y - z) * t) / (a - z))
↓
def code(x, y, z, t, a):
t_1 = ((y - z) * t) / (a - z)
tmp = 0
if t_1 <= -math.inf:
tmp = x + ((y - z) * (t / (a - z)))
elif t_1 <= -2e-150:
tmp = x + t_1
else:
tmp = x + (t * ((y - z) / (a - z)))
return tmp
function code(x, y, z, t, a)
return Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z)))
end
herbie shell --seed 2023074
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTick from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(if (< t -1.0682974490174067e-39) (+ x (* (/ (- y z) (- a z)) t)) (if (< t 3.9110949887586375e-141) (+ x (/ (* (- y z) t) (- a z))) (+ x (* (/ (- y z) (- a z)) t))))
(+ x (/ (* (- y z) t) (- a z))))