(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) (- z a))))
↓
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (+ x (* y (/ (- z t) (- z a))))))
(if (<= y -8.8e+46)
t_1
(if (<= y 1.2e-161) (+ x (/ (/ (- z t) (/ 1.0 y)) (- z a))) t_1))))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (z - a));
}
↓
double code(double x, double y, double z, double t, double a) {
double t_1 = x + (y * ((z - t) / (z - a)));
double tmp;
if (y <= -8.8e+46) {
tmp = t_1;
} else if (y <= 1.2e-161) {
tmp = x + (((z - t) / (1.0 / y)) / (z - a));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / (z - a))
end function
↓
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x + (y * ((z - t) / (z - a)))
if (y <= (-8.8d+46)) then
tmp = t_1
else if (y <= 1.2d-161) then
tmp = x + (((z - t) / (1.0d0 / y)) / (z - a))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (z - a));
}
↓
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x + (y * ((z - t) / (z - a)));
double tmp;
if (y <= -8.8e+46) {
tmp = t_1;
} else if (y <= 1.2e-161) {
tmp = x + (((z - t) / (1.0 / y)) / (z - a));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a):
return x + ((y * (z - t)) / (z - a))
↓
def code(x, y, z, t, a):
t_1 = x + (y * ((z - t) / (z - a)))
tmp = 0
if y <= -8.8e+46:
tmp = t_1
elif y <= 1.2e-161:
tmp = x + (((z - t) / (1.0 / y)) / (z - a))
else:
tmp = t_1
return tmp
function code(x, y, z, t, a)
return Float64(x + Float64(Float64(y * Float64(z - t)) / Float64(z - a)))
end
↓
function code(x, y, z, t, a)
t_1 = Float64(x + Float64(y * Float64(Float64(z - t) / Float64(z - a))))
tmp = 0.0
if (y <= -8.8e+46)
tmp = t_1;
elseif (y <= 1.2e-161)
tmp = Float64(x + Float64(Float64(Float64(z - t) / Float64(1.0 / y)) / Float64(z - a)));
else
tmp = t_1;
end
return tmp
end
function tmp = code(x, y, z, t, a)
tmp = x + ((y * (z - t)) / (z - a));
end
↓
function tmp_2 = code(x, y, z, t, a)
t_1 = x + (y * ((z - t) / (z - a)));
tmp = 0.0;
if (y <= -8.8e+46)
tmp = t_1;
elseif (y <= 1.2e-161)
tmp = x + (((z - t) / (1.0 / y)) / (z - a));
else
tmp = t_1;
end
tmp_2 = tmp;
end
herbie shell --seed 2023074
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTicks from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (/ (* y (- z t)) (- z a))))