(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) (- a t))))
↓
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (+ x (* y (/ (- z t) (- a t))))))
(if (<= y -2e-89)
t_1
(if (<= y 2.9e-99) (+ x (/ (/ y (/ 1.0 (- z t))) (- a t))) t_1))))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (a - t));
}
↓
double code(double x, double y, double z, double t, double a) {
double t_1 = x + (y * ((z - t) / (a - t)));
double tmp;
if (y <= -2e-89) {
tmp = t_1;
} else if (y <= 2.9e-99) {
tmp = x + ((y / (1.0 / (z - t))) / (a - t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / (a - t))
end function
↓
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x + (y * ((z - t) / (a - t)))
if (y <= (-2d-89)) then
tmp = t_1
else if (y <= 2.9d-99) then
tmp = x + ((y / (1.0d0 / (z - t))) / (a - t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (a - t));
}
↓
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x + (y * ((z - t) / (a - t)));
double tmp;
if (y <= -2e-89) {
tmp = t_1;
} else if (y <= 2.9e-99) {
tmp = x + ((y / (1.0 / (z - t))) / (a - t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a):
return x + ((y * (z - t)) / (a - t))
↓
def code(x, y, z, t, a):
t_1 = x + (y * ((z - t) / (a - t)))
tmp = 0
if y <= -2e-89:
tmp = t_1
elif y <= 2.9e-99:
tmp = x + ((y / (1.0 / (z - t))) / (a - t))
else:
tmp = t_1
return tmp
function code(x, y, z, t, a)
return Float64(x + Float64(Float64(y * Float64(z - t)) / Float64(a - t)))
end
↓
function code(x, y, z, t, a)
t_1 = Float64(x + Float64(y * Float64(Float64(z - t) / Float64(a - t))))
tmp = 0.0
if (y <= -2e-89)
tmp = t_1;
elseif (y <= 2.9e-99)
tmp = Float64(x + Float64(Float64(y / Float64(1.0 / Float64(z - t))) / Float64(a - t)));
else
tmp = t_1;
end
return tmp
end
function tmp = code(x, y, z, t, a)
tmp = x + ((y * (z - t)) / (a - t));
end
↓
function tmp_2 = code(x, y, z, t, a)
t_1 = x + (y * ((z - t) / (a - t)));
tmp = 0.0;
if (y <= -2e-89)
tmp = t_1;
elseif (y <= 2.9e-99)
tmp = x + ((y / (1.0 / (z - t))) / (a - t));
else
tmp = t_1;
end
tmp_2 = tmp;
end
herbie shell --seed 2023074
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTicks from plot-0.2.3.4, B"
:precision binary64
:herbie-target
(+ x (/ y (/ (- a t) (- z t))))
(+ x (/ (* y (- z t)) (- a t))))