\[\frac{1 - \cos x}{x \cdot x}
\]
↓
\[\begin{array}{l}
t_0 := 1 - \cos x\\
\mathbf{if}\;x \leq -0.0052:\\
\;\;\;\;\frac{\frac{t_0}{x}}{x}\\
\mathbf{elif}\;x \leq 0.0054:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{1}{x}}{x}}{\frac{1}{t_0}}\\
\end{array}
\]
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
↓
(FPCore (x)
:precision binary64
(let* ((t_0 (- 1.0 (cos x))))
(if (<= x -0.0052)
(/ (/ t_0 x) x)
(if (<= x 0.0054)
(+ 0.5 (* -0.041666666666666664 (pow x 2.0)))
(/ (/ (/ 1.0 x) x) (/ 1.0 t_0))))))double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
↓
double code(double x) {
double t_0 = 1.0 - cos(x);
double tmp;
if (x <= -0.0052) {
tmp = (t_0 / x) / x;
} else if (x <= 0.0054) {
tmp = 0.5 + (-0.041666666666666664 * pow(x, 2.0));
} else {
tmp = ((1.0 / x) / x) / (1.0 / t_0);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
↓
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 - cos(x)
if (x <= (-0.0052d0)) then
tmp = (t_0 / x) / x
else if (x <= 0.0054d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x ** 2.0d0))
else
tmp = ((1.0d0 / x) / x) / (1.0d0 / t_0)
end if
code = tmp
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
↓
public static double code(double x) {
double t_0 = 1.0 - Math.cos(x);
double tmp;
if (x <= -0.0052) {
tmp = (t_0 / x) / x;
} else if (x <= 0.0054) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x, 2.0));
} else {
tmp = ((1.0 / x) / x) / (1.0 / t_0);
}
return tmp;
}
def code(x):
return (1.0 - math.cos(x)) / (x * x)
↓
def code(x):
t_0 = 1.0 - math.cos(x)
tmp = 0
if x <= -0.0052:
tmp = (t_0 / x) / x
elif x <= 0.0054:
tmp = 0.5 + (-0.041666666666666664 * math.pow(x, 2.0))
else:
tmp = ((1.0 / x) / x) / (1.0 / t_0)
return tmp
function code(x)
return Float64(Float64(1.0 - cos(x)) / Float64(x * x))
end
↓
function code(x)
t_0 = Float64(1.0 - cos(x))
tmp = 0.0
if (x <= -0.0052)
tmp = Float64(Float64(t_0 / x) / x);
elseif (x <= 0.0054)
tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x ^ 2.0)));
else
tmp = Float64(Float64(Float64(1.0 / x) / x) / Float64(1.0 / t_0));
end
return tmp
end
function tmp = code(x)
tmp = (1.0 - cos(x)) / (x * x);
end
↓
function tmp_2 = code(x)
t_0 = 1.0 - cos(x);
tmp = 0.0;
if (x <= -0.0052)
tmp = (t_0 / x) / x;
elseif (x <= 0.0054)
tmp = 0.5 + (-0.041666666666666664 * (x ^ 2.0));
else
tmp = ((1.0 / x) / x) / (1.0 / t_0);
end
tmp_2 = tmp;
end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
↓
code[x_] := Block[{t$95$0 = N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -0.0052], N[(N[(t$95$0 / x), $MachinePrecision] / x), $MachinePrecision], If[LessEqual[x, 0.0054], N[(0.5 + N[(-0.041666666666666664 * N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / x), $MachinePrecision] / x), $MachinePrecision] / N[(1.0 / t$95$0), $MachinePrecision]), $MachinePrecision]]]]
\frac{1 - \cos x}{x \cdot x}
↓
\begin{array}{l}
t_0 := 1 - \cos x\\
\mathbf{if}\;x \leq -0.0052:\\
\;\;\;\;\frac{\frac{t_0}{x}}{x}\\
\mathbf{elif}\;x \leq 0.0054:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{1}{x}}{x}}{\frac{1}{t_0}}\\
\end{array}