?

Average Error: 0.0 → 0.0
Time: 6.7s
Precision: binary64
Cost: 320

?

\[200 \cdot \left(x - y\right) \]
\[200 \cdot \left(x - y\right) \]
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
	return 200.0 * (x - y);
}
double code(double x, double y) {
	return 200.0 * (x - y);
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = 200.0d0 * (x - y)
end function
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
	return 200.0 * (x - y);
}
public static double code(double x, double y) {
	return 200.0 * (x - y);
}
def code(x, y):
	return 200.0 * (x - y)
def code(x, y):
	return 200.0 * (x - y)
function code(x, y)
	return Float64(200.0 * Float64(x - y))
end
function code(x, y)
	return Float64(200.0 * Float64(x - y))
end
function tmp = code(x, y)
	tmp = 200.0 * (x - y);
end
function tmp = code(x, y)
	tmp = 200.0 * (x - y);
end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
200 \cdot \left(x - y\right)
200 \cdot \left(x - y\right)

Error?

Try it out?

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation?

  1. Initial program 0.0

    \[200 \cdot \left(x - y\right) \]
  2. Final simplification0.0

    \[\leadsto 200 \cdot \left(x - y\right) \]

Alternatives

Alternative 1
Error15.8
Cost720
\[\begin{array}{l} \mathbf{if}\;x \leq -1.9 \cdot 10^{-13}:\\ \;\;\;\;200 \cdot x\\ \mathbf{elif}\;x \leq 2.2 \cdot 10^{-22}:\\ \;\;\;\;-200 \cdot y\\ \mathbf{elif}\;x \leq 3.8 \cdot 10^{-8}:\\ \;\;\;\;200 \cdot x\\ \mathbf{elif}\;x \leq 370:\\ \;\;\;\;-200 \cdot y\\ \mathbf{else}:\\ \;\;\;\;200 \cdot x\\ \end{array} \]
Alternative 2
Error31.7
Cost192
\[-200 \cdot y \]

Error

Reproduce?

herbie shell --seed 2023068 
(FPCore (x y)
  :name "Data.Colour.CIE:cieLABView from colour-2.3.3, C"
  :precision binary64
  (* 200.0 (- x y)))