\[\frac{1}{x + 1} - \frac{1}{x}
\]
↓
\[\begin{array}{l}
t_0 := \frac{1}{x + 1} - \frac{1}{x}\\
\mathbf{if}\;t_0 \leq -1 \cdot 10^{-6}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_0 \leq 0:\\
\;\;\;\;\left(\frac{1}{{x}^{5}} + \frac{1}{{x}^{3}}\right) - \left(\frac{1}{{x}^{4}} + \frac{1}{{x}^{2}}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{x}\\
\end{array}
\]
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
↓
(FPCore (x)
:precision binary64
(let* ((t_0 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x))))
(if (<= t_0 -1e-6)
t_0
(if (<= t_0 0.0)
(-
(+ (/ 1.0 (pow x 5.0)) (/ 1.0 (pow x 3.0)))
(+ (/ 1.0 (pow x 4.0)) (/ 1.0 (pow x 2.0))))
(/ -1.0 x)))))double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
↓
double code(double x) {
double t_0 = (1.0 / (x + 1.0)) - (1.0 / x);
double tmp;
if (t_0 <= -1e-6) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = ((1.0 / pow(x, 5.0)) + (1.0 / pow(x, 3.0))) - ((1.0 / pow(x, 4.0)) + (1.0 / pow(x, 2.0)));
} else {
tmp = -1.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
↓
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
if (t_0 <= (-1d-6)) then
tmp = t_0
else if (t_0 <= 0.0d0) then
tmp = ((1.0d0 / (x ** 5.0d0)) + (1.0d0 / (x ** 3.0d0))) - ((1.0d0 / (x ** 4.0d0)) + (1.0d0 / (x ** 2.0d0)))
else
tmp = (-1.0d0) / x
end if
code = tmp
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
↓
public static double code(double x) {
double t_0 = (1.0 / (x + 1.0)) - (1.0 / x);
double tmp;
if (t_0 <= -1e-6) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = ((1.0 / Math.pow(x, 5.0)) + (1.0 / Math.pow(x, 3.0))) - ((1.0 / Math.pow(x, 4.0)) + (1.0 / Math.pow(x, 2.0)));
} else {
tmp = -1.0 / x;
}
return tmp;
}
def code(x):
return (1.0 / (x + 1.0)) - (1.0 / x)
↓
def code(x):
t_0 = (1.0 / (x + 1.0)) - (1.0 / x)
tmp = 0
if t_0 <= -1e-6:
tmp = t_0
elif t_0 <= 0.0:
tmp = ((1.0 / math.pow(x, 5.0)) + (1.0 / math.pow(x, 3.0))) - ((1.0 / math.pow(x, 4.0)) + (1.0 / math.pow(x, 2.0)))
else:
tmp = -1.0 / x
return tmp
function code(x)
return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x))
end
↓
function code(x)
t_0 = Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x))
tmp = 0.0
if (t_0 <= -1e-6)
tmp = t_0;
elseif (t_0 <= 0.0)
tmp = Float64(Float64(Float64(1.0 / (x ^ 5.0)) + Float64(1.0 / (x ^ 3.0))) - Float64(Float64(1.0 / (x ^ 4.0)) + Float64(1.0 / (x ^ 2.0))));
else
tmp = Float64(-1.0 / x);
end
return tmp
end
function tmp = code(x)
tmp = (1.0 / (x + 1.0)) - (1.0 / x);
end
↓
function tmp_2 = code(x)
t_0 = (1.0 / (x + 1.0)) - (1.0 / x);
tmp = 0.0;
if (t_0 <= -1e-6)
tmp = t_0;
elseif (t_0 <= 0.0)
tmp = ((1.0 / (x ^ 5.0)) + (1.0 / (x ^ 3.0))) - ((1.0 / (x ^ 4.0)) + (1.0 / (x ^ 2.0)));
else
tmp = -1.0 / x;
end
tmp_2 = tmp;
end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
↓
code[x_] := Block[{t$95$0 = N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-6], t$95$0, If[LessEqual[t$95$0, 0.0], N[(N[(N[(1.0 / N[Power[x, 5.0], $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(1.0 / N[Power[x, 4.0], $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 / x), $MachinePrecision]]]]
\frac{1}{x + 1} - \frac{1}{x}
↓
\begin{array}{l}
t_0 := \frac{1}{x + 1} - \frac{1}{x}\\
\mathbf{if}\;t_0 \leq -1 \cdot 10^{-6}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_0 \leq 0:\\
\;\;\;\;\left(\frac{1}{{x}^{5}} + \frac{1}{{x}^{3}}\right) - \left(\frac{1}{{x}^{4}} + \frac{1}{{x}^{2}}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{x}\\
\end{array}