\[\left(x.re \cdot x.re - x.im \cdot x.im\right) \cdot x.re - \left(x.re \cdot x.im + x.im \cdot x.re\right) \cdot x.im
\]
↓
\[x.re \cdot \left(x.re \cdot x.re\right) + x.im \cdot \left(-3 \cdot \left(x.im \cdot x.re\right)\right)
\]
(FPCore (x.re x.im)
:precision binary64
(-
(* (- (* x.re x.re) (* x.im x.im)) x.re)
(* (+ (* x.re x.im) (* x.im x.re)) x.im)))
↓
(FPCore (x.re x.im)
:precision binary64
(+ (* x.re (* x.re x.re)) (* x.im (* -3.0 (* x.im x.re)))))
double code(double x_46_re, double x_46_im) {
return (((x_46_re * x_46_re) - (x_46_im * x_46_im)) * x_46_re) - (((x_46_re * x_46_im) + (x_46_im * x_46_re)) * x_46_im);
}
↓
double code(double x_46_re, double x_46_im) {
return (x_46_re * (x_46_re * x_46_re)) + (x_46_im * (-3.0 * (x_46_im * x_46_re)));
}
real(8) function code(x_46re, x_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
code = (((x_46re * x_46re) - (x_46im * x_46im)) * x_46re) - (((x_46re * x_46im) + (x_46im * x_46re)) * x_46im)
end function
↓
real(8) function code(x_46re, x_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
code = (x_46re * (x_46re * x_46re)) + (x_46im * ((-3.0d0) * (x_46im * x_46re)))
end function
public static double code(double x_46_re, double x_46_im) {
return (((x_46_re * x_46_re) - (x_46_im * x_46_im)) * x_46_re) - (((x_46_re * x_46_im) + (x_46_im * x_46_re)) * x_46_im);
}
↓
public static double code(double x_46_re, double x_46_im) {
return (x_46_re * (x_46_re * x_46_re)) + (x_46_im * (-3.0 * (x_46_im * x_46_re)));
}
def code(x_46_re, x_46_im):
return (((x_46_re * x_46_re) - (x_46_im * x_46_im)) * x_46_re) - (((x_46_re * x_46_im) + (x_46_im * x_46_re)) * x_46_im)
↓
def code(x_46_re, x_46_im):
return (x_46_re * (x_46_re * x_46_re)) + (x_46_im * (-3.0 * (x_46_im * x_46_re)))
function code(x_46_re, x_46_im)
return Float64(Float64(Float64(Float64(x_46_re * x_46_re) - Float64(x_46_im * x_46_im)) * x_46_re) - Float64(Float64(Float64(x_46_re * x_46_im) + Float64(x_46_im * x_46_re)) * x_46_im))
end
↓
function code(x_46_re, x_46_im)
return Float64(Float64(x_46_re * Float64(x_46_re * x_46_re)) + Float64(x_46_im * Float64(-3.0 * Float64(x_46_im * x_46_re))))
end
function tmp = code(x_46_re, x_46_im)
tmp = (((x_46_re * x_46_re) - (x_46_im * x_46_im)) * x_46_re) - (((x_46_re * x_46_im) + (x_46_im * x_46_re)) * x_46_im);
end
↓
function tmp = code(x_46_re, x_46_im)
tmp = (x_46_re * (x_46_re * x_46_re)) + (x_46_im * (-3.0 * (x_46_im * x_46_re)));
end
code[x$46$re_, x$46$im_] := N[(N[(N[(N[(x$46$re * x$46$re), $MachinePrecision] - N[(x$46$im * x$46$im), $MachinePrecision]), $MachinePrecision] * x$46$re), $MachinePrecision] - N[(N[(N[(x$46$re * x$46$im), $MachinePrecision] + N[(x$46$im * x$46$re), $MachinePrecision]), $MachinePrecision] * x$46$im), $MachinePrecision]), $MachinePrecision]
↓
code[x$46$re_, x$46$im_] := N[(N[(x$46$re * N[(x$46$re * x$46$re), $MachinePrecision]), $MachinePrecision] + N[(x$46$im * N[(-3.0 * N[(x$46$im * x$46$re), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\left(x.re \cdot x.re - x.im \cdot x.im\right) \cdot x.re - \left(x.re \cdot x.im + x.im \cdot x.re\right) \cdot x.im
↓
x.re \cdot \left(x.re \cdot x.re\right) + x.im \cdot \left(-3 \cdot \left(x.im \cdot x.re\right)\right)