\[x.re \cdot y.im + x.im \cdot y.re
\]
↓
\[x.re \cdot y.im + x.im \cdot y.re
\]
(FPCore (x.re x.im y.re y.im)
:precision binary64
(+ (* x.re y.im) (* x.im y.re)))
↓
(FPCore (x.re x.im y.re y.im)
:precision binary64
(+ (* x.re y.im) (* x.im y.re)))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (x_46_re * y_46_im) + (x_46_im * y_46_re);
}
↓
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (x_46_re * y_46_im) + (x_46_im * y_46_re);
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
code = (x_46re * y_46im) + (x_46im * y_46re)
end function
↓
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
code = (x_46re * y_46im) + (x_46im * y_46re)
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (x_46_re * y_46_im) + (x_46_im * y_46_re);
}
↓
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (x_46_re * y_46_im) + (x_46_im * y_46_re);
}
def code(x_46_re, x_46_im, y_46_re, y_46_im):
return (x_46_re * y_46_im) + (x_46_im * y_46_re)
↓
def code(x_46_re, x_46_im, y_46_re, y_46_im):
return (x_46_re * y_46_im) + (x_46_im * y_46_re)
function code(x_46_re, x_46_im, y_46_re, y_46_im)
return Float64(Float64(x_46_re * y_46_im) + Float64(x_46_im * y_46_re))
end
↓
function code(x_46_re, x_46_im, y_46_re, y_46_im)
return Float64(Float64(x_46_re * y_46_im) + Float64(x_46_im * y_46_re))
end
function tmp = code(x_46_re, x_46_im, y_46_re, y_46_im)
tmp = (x_46_re * y_46_im) + (x_46_im * y_46_re);
end
↓
function tmp = code(x_46_re, x_46_im, y_46_re, y_46_im)
tmp = (x_46_re * y_46_im) + (x_46_im * y_46_re);
end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(N[(x$46$re * y$46$im), $MachinePrecision] + N[(x$46$im * y$46$re), $MachinePrecision]), $MachinePrecision]
↓
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(N[(x$46$re * y$46$im), $MachinePrecision] + N[(x$46$im * y$46$re), $MachinePrecision]), $MachinePrecision]
x.re \cdot y.im + x.im \cdot y.re
↓
x.re \cdot y.im + x.im \cdot y.re