(FPCore (a b_2 c)
:precision binary64
(/ (- (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))
↓
(FPCore (a b_2 c)
:precision binary64
(if (<= b_2 -1.08e-51)
(/ (* -0.5 c) b_2)
(if (<= b_2 2e+65)
(- (/ (- (sqrt (- (* b_2 b_2) (* c a)))) a) (/ b_2 a))
(/ (* b_2 -2.0) a))))
double code(double a, double b_2, double c) {
return (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a;
}
↓
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -1.08e-51) {
tmp = (-0.5 * c) / b_2;
} else if (b_2 <= 2e+65) {
tmp = (-sqrt(((b_2 * b_2) - (c * a))) / a) - (b_2 / a);
} else {
tmp = (b_2 * -2.0) / a;
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a
end function
↓
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-1.08d-51)) then
tmp = ((-0.5d0) * c) / b_2
else if (b_2 <= 2d+65) then
tmp = (-sqrt(((b_2 * b_2) - (c * a))) / a) - (b_2 / a)
else
tmp = (b_2 * (-2.0d0)) / a
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
return (-b_2 - Math.sqrt(((b_2 * b_2) - (a * c)))) / a;
}
↓
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -1.08e-51) {
tmp = (-0.5 * c) / b_2;
} else if (b_2 <= 2e+65) {
tmp = (-Math.sqrt(((b_2 * b_2) - (c * a))) / a) - (b_2 / a);
} else {
tmp = (b_2 * -2.0) / a;
}
return tmp;
}
def code(a, b_2, c):
return (-b_2 - math.sqrt(((b_2 * b_2) - (a * c)))) / a
↓
def code(a, b_2, c):
tmp = 0
if b_2 <= -1.08e-51:
tmp = (-0.5 * c) / b_2
elif b_2 <= 2e+65:
tmp = (-math.sqrt(((b_2 * b_2) - (c * a))) / a) - (b_2 / a)
else:
tmp = (b_2 * -2.0) / a
return tmp
function code(a, b_2, c)
return Float64(Float64(Float64(-b_2) - sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c)))) / a)
end
↓
function code(a, b_2, c)
tmp = 0.0
if (b_2 <= -1.08e-51)
tmp = Float64(Float64(-0.5 * c) / b_2);
elseif (b_2 <= 2e+65)
tmp = Float64(Float64(Float64(-sqrt(Float64(Float64(b_2 * b_2) - Float64(c * a)))) / a) - Float64(b_2 / a));
else
tmp = Float64(Float64(b_2 * -2.0) / a);
end
return tmp
end
function tmp = code(a, b_2, c)
tmp = (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a;
end
↓
function tmp_2 = code(a, b_2, c)
tmp = 0.0;
if (b_2 <= -1.08e-51)
tmp = (-0.5 * c) / b_2;
elseif (b_2 <= 2e+65)
tmp = (-sqrt(((b_2 * b_2) - (c * a))) / a) - (b_2 / a);
else
tmp = (b_2 * -2.0) / a;
end
tmp_2 = tmp;
end