(FPCore (a b c)
:precision binary64
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
↓
(FPCore (a b c)
:precision binary64
(if (<= b -3.9e+87)
(+ (* (/ b a) -0.6666666666666666) (* 0.5 (/ c b)))
(if (<= b 2.1e-56)
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a))
(* -0.5 (/ c b)))))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
↓
double code(double a, double b, double c) {
double tmp;
if (b <= -3.9e+87) {
tmp = ((b / a) * -0.6666666666666666) + (0.5 * (c / b));
} else if (b <= 2.1e-56) {
tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
} else {
tmp = -0.5 * (c / b);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
↓
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= (-3.9d+87)) then
tmp = ((b / a) * (-0.6666666666666666d0)) + (0.5d0 * (c / b))
else if (b <= 2.1d-56) then
tmp = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
else
tmp = (-0.5d0) * (c / b)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
↓
public static double code(double a, double b, double c) {
double tmp;
if (b <= -3.9e+87) {
tmp = ((b / a) * -0.6666666666666666) + (0.5 * (c / b));
} else if (b <= 2.1e-56) {
tmp = (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
} else {
tmp = -0.5 * (c / b);
}
return tmp;
}
def code(a, b, c):
return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
↓
def code(a, b, c):
tmp = 0
if b <= -3.9e+87:
tmp = ((b / a) * -0.6666666666666666) + (0.5 * (c / b))
elif b <= 2.1e-56:
tmp = (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
else:
tmp = -0.5 * (c / b)
return tmp
function code(a, b, c)
return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a))
end
↓
function code(a, b, c)
tmp = 0.0
if (b <= -3.9e+87)
tmp = Float64(Float64(Float64(b / a) * -0.6666666666666666) + Float64(0.5 * Float64(c / b)));
elseif (b <= 2.1e-56)
tmp = Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a));
else
tmp = Float64(-0.5 * Float64(c / b));
end
return tmp
end
function tmp = code(a, b, c)
tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
end
↓
function tmp_2 = code(a, b, c)
tmp = 0.0;
if (b <= -3.9e+87)
tmp = ((b / a) * -0.6666666666666666) + (0.5 * (c / b));
elseif (b <= 2.1e-56)
tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
else
tmp = -0.5 * (c / b);
end
tmp_2 = tmp;
end