| Alternative 1 | |
|---|---|
| Error | 30.1 |
| Cost | 64 |
\[x
\]
(FPCore (x y) :precision binary64 (- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))
(FPCore (x y)
:precision binary64
(let* ((t_0 (- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0)))
(if (<= (* -2.0 x) -100.0)
t_0
(if (<= (* -2.0 x) 0.0002)
(+ (* -0.3333333333333333 (pow x 3.0)) x)
t_0))))double code(double x, double y) {
return (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0;
}
double code(double x, double y) {
double t_0 = (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0;
double tmp;
if ((-2.0 * x) <= -100.0) {
tmp = t_0;
} else if ((-2.0 * x) <= 0.0002) {
tmp = (-0.3333333333333333 * pow(x, 3.0)) + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) - 1.0d0
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) - 1.0d0
if (((-2.0d0) * x) <= (-100.0d0)) then
tmp = t_0
else if (((-2.0d0) * x) <= 0.0002d0) then
tmp = ((-0.3333333333333333d0) * (x ** 3.0d0)) + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
return (2.0 / (1.0 + Math.exp((-2.0 * x)))) - 1.0;
}
public static double code(double x, double y) {
double t_0 = (2.0 / (1.0 + Math.exp((-2.0 * x)))) - 1.0;
double tmp;
if ((-2.0 * x) <= -100.0) {
tmp = t_0;
} else if ((-2.0 * x) <= 0.0002) {
tmp = (-0.3333333333333333 * Math.pow(x, 3.0)) + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): return (2.0 / (1.0 + math.exp((-2.0 * x)))) - 1.0
def code(x, y): t_0 = (2.0 / (1.0 + math.exp((-2.0 * x)))) - 1.0 tmp = 0 if (-2.0 * x) <= -100.0: tmp = t_0 elif (-2.0 * x) <= 0.0002: tmp = (-0.3333333333333333 * math.pow(x, 3.0)) + x else: tmp = t_0 return tmp
function code(x, y) return Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) - 1.0) end
function code(x, y) t_0 = Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) - 1.0) tmp = 0.0 if (Float64(-2.0 * x) <= -100.0) tmp = t_0; elseif (Float64(-2.0 * x) <= 0.0002) tmp = Float64(Float64(-0.3333333333333333 * (x ^ 3.0)) + x); else tmp = t_0; end return tmp end
function tmp = code(x, y) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0; end
function tmp_2 = code(x, y) t_0 = (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0; tmp = 0.0; if ((-2.0 * x) <= -100.0) tmp = t_0; elseif ((-2.0 * x) <= 0.0002) tmp = (-0.3333333333333333 * (x ^ 3.0)) + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
code[x_, y_] := Block[{t$95$0 = N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]}, If[LessEqual[N[(-2.0 * x), $MachinePrecision], -100.0], t$95$0, If[LessEqual[N[(-2.0 * x), $MachinePrecision], 0.0002], N[(N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\frac{2}{1 + e^{-2 \cdot x}} - 1
\begin{array}{l}
t_0 := \frac{2}{1 + e^{-2 \cdot x}} - 1\\
\mathbf{if}\;-2 \cdot x \leq -100:\\
\;\;\;\;t_0\\
\mathbf{elif}\;-2 \cdot x \leq 0.0002:\\
\;\;\;\;-0.3333333333333333 \cdot {x}^{3} + x\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
Results
if (*.f64 -2 x) < -100 or 2.0000000000000001e-4 < (*.f64 -2 x) Initial program 0.0
if -100 < (*.f64 -2 x) < 2.0000000000000001e-4Initial program 58.9
Taylor expanded in x around 0 0.3
Final simplification0.2
| Alternative 1 | |
|---|---|
| Error | 30.1 |
| Cost | 64 |
herbie shell --seed 2023064
(FPCore (x y)
:name "Logistic function from Lakshay Garg"
:precision binary64
(- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))